DevGAMM27 тыс
Опубликовано 27 мая 2015, 9:09
Everybody can make games nowadays with all the great and affordable engines out there. But what happens once your game is released and out in the wild? How do you distribute it, when do you need to let go and move to the next project, what can you do to make it successful? By telling the 5 year story of Beatbuddy, which started as a flop and became a success almost 2 years after it’s release, I going to give hands on insight towards these questions.
Wolf Lang has been a German for 29 years now and considers himself an Indie-Developer. After receiving a diploma in design, being an ambulance car driver and a construction site worker, Wolf co-founded the university start-up THREAKS in 2009. Apart from being Co-CEO of the company, Wolf is responsible for the marketing, business development and cooking at THREAKS. Furthermore Wolf loves to Network! You will find him pretty much at any major game event around the world. Next Stop GDC 2015 SF!
Wolf Lang has been a German for 29 years now and considers himself an Indie-Developer. After receiving a diploma in design, being an ambulance car driver and a construction site worker, Wolf co-founded the university start-up THREAKS in 2009. Apart from being Co-CEO of the company, Wolf is responsible for the marketing, business development and cooking at THREAKS. Furthermore Wolf loves to Network! You will find him pretty much at any major game event around the world. Next Stop GDC 2015 SF!
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