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Опубликовано 27 мая 2015, 9:07
When developing Battlefield 4, our approach to game creation evolved in order to adapt to new technologies and systems, as well as a growing and changing player base. The game manages to improve upon key areas and add new dynamic elements while maintaining the core Battlefield experience. This talk will explore the games creative vision, focusing on animation, audio, effects, level art, lighting and level design. It will also cover various production techniques including destruction, levolution, the new dynamic weather system, and our level design process.
Linnea Harrison is a lead level artist at EA DICE in Stockholm, Sweden. She began playing games during the ’90s, and through a passion for creating experiences and overcoming interesting challenges, Linnea discovered that she also had a passion for making games. Some of her favorite games include Halo, Little Big Planet, Killing Floor, and Mirrors Edge.
Linnea Harrison is a lead level artist at EA DICE in Stockholm, Sweden. She began playing games during the ’90s, and through a passion for creating experiences and overcoming interesting challenges, Linnea discovered that she also had a passion for making games. Some of her favorite games include Halo, Little Big Planet, Killing Floor, and Mirrors Edge.
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