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Опубликовано 17 июня 2014, 9:11
"Flox: Building Games With A No-Fuzz Backend"
Download presentation: slideshare.net/flashgamm/flox-...
Holger Weissböck is the lead developer of Flox. He is and has been working on Starling and Sparrow as well as a handful of mobile games at Gamua. Prior to this Holger worked at CompuWare as usability architect and team lead for the APM division.
Successful games need a backend that saves development time and gives you valuable information about your game and its players. In this session we will have a look at how to use Flox gamua.com/flox to get informative game analytics, identify and authenticate your players, store and analyze all your players log files and use Flox as a remote database for your custom game data like savegames and player states.
Download presentation: slideshare.net/flashgamm/flox-...
Holger Weissböck is the lead developer of Flox. He is and has been working on Starling and Sparrow as well as a handful of mobile games at Gamua. Prior to this Holger worked at CompuWare as usability architect and team lead for the APM division.
Successful games need a backend that saves development time and gives you valuable information about your game and its players. In this session we will have a look at how to use Flox gamua.com/flox to get informative game analytics, identify and authenticate your players, store and analyze all your players log files and use Flox as a remote database for your custom game data like savegames and player states.
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