DevGAMM27 тыс
Опубликовано 11 января 2014, 9:47
"How to diversify core gameplay in casual games?"
Download presentation: slideshare.net/flashgamm/dev-g...
Benjamin Yoris is game-designer in Picaboum. He has a 15+ years experience in video game production and game design. He has worked on many licensed games (Looney Tunes, Asterix, The Smurfs and Titeuf), he's also fond of football (and supporter of Montpellier, former french champion club of Younes Belhanda now playing in Dynamo Kiev) and author of the only french Star Trek fanfilm.
In this presentation, Benjamin will explain what was the process and main ideas to diversify core gameplay in a collectible cards game, in a match 3 game and do a little live brainstorm about tower defense gameplay. The goal of the presentation is to promote the fact that it is always possible to bring a little "plus" to already established game mechanics. Sometimes a little idea, some funny easter eggs can make the difference to double the fun and enhance the gaming experience.
Download presentation: slideshare.net/flashgamm/dev-g...
Benjamin Yoris is game-designer in Picaboum. He has a 15+ years experience in video game production and game design. He has worked on many licensed games (Looney Tunes, Asterix, The Smurfs and Titeuf), he's also fond of football (and supporter of Montpellier, former french champion club of Younes Belhanda now playing in Dynamo Kiev) and author of the only french Star Trek fanfilm.
In this presentation, Benjamin will explain what was the process and main ideas to diversify core gameplay in a collectible cards game, in a match 3 game and do a little live brainstorm about tower defense gameplay. The goal of the presentation is to promote the fact that it is always possible to bring a little "plus" to already established game mechanics. Sometimes a little idea, some funny easter eggs can make the difference to double the fun and enhance the gaming experience.
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