DevGAMM27 тыс
Опубликовано 18 июня 2012, 2:21
FlashGAMM Moscow 2012 - Круглый стол про инди разработку с участием Евгения Кузьмина (Johnny-K - Cover Orange), Антона Карлова и других.
Topic: "The problems of indie games development"
Points of discussion:
1. Teamwork
2. The choice of a game to develop
3. Self-sponsorship
4. Peculiarities of mobile games development
5. Technological games: experience, problems and profits
MODERATOR:
Makar Osokin is a Рroject Manager at Karma Team developers group. A casual programmer, who gave up Geology to gather a team of game development fanatics.
PARTICIPANTS:
Anton Karlov has created casual games in a small team since 2004. As the team broke up in 2009, he started working on his own without external investment. Since 2010 he has been focused on Falsh development and has released a few Flash games.
Eugene Kuzmin was born 32 years ago. At the beginning of the century he happened to become a building software Sales Manager. Few years later Eugene resigned to change office walls for freedom and instability. In a couple of months he created a flash game titled Gvozdonoid, contacted sponsors and carried on. Ragdoll Cannon, Roly-Poly Cannon, Cover Orange. He has also been noticed in AppStore tops, with a new iPad in his hands and the beard on his face. Still unmarried.
Konstantin Boronenkov has been an independent games developer for over a year. Before that he used to work as a programmer at MediaMobile for 3 years, developing PC and casual games. He also developed web flash and iPhone games at IriySoft for a year. To the date he has released 5 games, Gibbets and Gibbets 2 being the most popular of them.
Alexey Davydov has been an independent flash games developer since 2008 года, and the director of his own studio and Flazm.com since 2010.
Topic: "The problems of indie games development"
Points of discussion:
1. Teamwork
2. The choice of a game to develop
3. Self-sponsorship
4. Peculiarities of mobile games development
5. Technological games: experience, problems and profits
MODERATOR:
Makar Osokin is a Рroject Manager at Karma Team developers group. A casual programmer, who gave up Geology to gather a team of game development fanatics.
PARTICIPANTS:
Anton Karlov has created casual games in a small team since 2004. As the team broke up in 2009, he started working on his own without external investment. Since 2010 he has been focused on Falsh development and has released a few Flash games.
Eugene Kuzmin was born 32 years ago. At the beginning of the century he happened to become a building software Sales Manager. Few years later Eugene resigned to change office walls for freedom and instability. In a couple of months he created a flash game titled Gvozdonoid, contacted sponsors and carried on. Ragdoll Cannon, Roly-Poly Cannon, Cover Orange. He has also been noticed in AppStore tops, with a new iPad in his hands and the beard on his face. Still unmarried.
Konstantin Boronenkov has been an independent games developer for over a year. Before that he used to work as a programmer at MediaMobile for 3 years, developing PC and casual games. He also developed web flash and iPhone games at IriySoft for a year. To the date he has released 5 games, Gibbets and Gibbets 2 being the most popular of them.
Alexey Davydov has been an independent flash games developer since 2008 года, and the director of his own studio and Flazm.com since 2010.
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