Roberto Lopez Mendez (ARM) - Optimized Rendering Techniques for Mobile VR

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DevGAMM27 тыс
Опубликовано 7 июня 2016, 15:38
slideshare.net/flashgamm/optim...

VR rendering pushes the hardware to the limits and rendering shadows and reflections in VR is challenging. The talk presents highly optimized rendering techniques for shadows and reflections in mobile VR and considers the importance of rendering stereo reflections in VR. The speaker demonstrates how to implement stereo reflections in Unity.
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