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Опубликовано 21 декабря 2017, 10:29
slideshare.net/flashgamm/games...
Let's go through the journey of NextGames: from the early development of our backend in Azure to the launch and live operation of The Walking Dead: No Man's Land. We'll explore the main technical decisions and share the key learnings on how we build games as services.
Let's go through the journey of NextGames: from the early development of our backend in Azure to the launch and live operation of The Walking Dead: No Man's Land. We'll explore the main technical decisions and share the key learnings on how we build games as services.
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