Linnea Harrison (Neat Corporation) - Level Design in Virtual Reality

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DevGAMM27 тыс
Опубликовано 29 декабря 2017, 15:21
slideshare.net/flashgamm/level...
As more games begin to explore Virtual Reality, it is important to consider how being immersed in a space influences the experience of a level. In this talk we will look at how to plan level pacing and space in order to create the feeling and experience intended, with a focus on Virtual Reality.
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