Project Sol Part 3: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX

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NVIDIA GeForce1.15 млн
Опубликовано 18 марта 2019, 22:06
Project Sol demonstrates the power of the NVIDIA RTX development platform for creating cinematic ray-traced content that runs in real-time on a single GeForce TITAN RTX in Unreal Engine 4.22.

In this chapter, Sol tests out his new suit when a challenger arrives.

Learn more here: nvda.ws/2ObVjC1

The materials and textures for the cinematic were created using Substance Painter and Designer.

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