Project Sol Part 3: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX

530 032
17.3
NVIDIA GeForce1.13 млн
Опубликовано 18 марта 2019, 22:06
Project Sol demonstrates the power of the NVIDIA RTX development platform for creating cinematic ray-traced content that runs in real-time on a single GeForce TITAN RTX in Unreal Engine 4.22.

In this chapter, Sol tests out his new suit when a challenger arrives.

Learn more here: nvda.ws/2ObVjC1

The materials and textures for the cinematic were created using Substance Painter and Designer.

Subscribe to GeForce! youtube.com/channel/UCL-g3eGJi...

Follow GeForce
GeForce Twitter: twitter.com/NVIDIAGeForce
GeForce Facebook: facebook.com/NVIDIAGeForce
GeForce Instagram: instagram.com/nvidiageforce

#NVIDIARTX, #RTXOn, #ProjectSol
#Cinematic
#Sol
#Realtime
#NVIDIA
#Unreal
#UE4
автотехномузыкадетское