Creating a Living, Breathing World With Ray Tracing in SotTR

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NVIDIA GeForce1.13 млн
Опубликовано 26 августа 2018, 17:00
We got a pretty deep dive into how Ray Tracing technology is implemented into Shadow of the Tomb Raider during Jensen's presentation. Now, sitting down with the devs, we have a better understanding of how all the details of Lara's world are brought to life with the power of RTX.

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