Harmony In Good Game Design - Digressing and Sidequesting

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Опубликовано 5 января 2016, 18:00
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Resident Evil, Call of Duty, Mortal Kombat - what do all these games have in common? Absolutely nothing at all, but that won't stop Ronnie from talking about them to help explain good game design in one of his favorite games - Armored Core 3.

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