DNSQ: Earthbound, Personality, and Game Design

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Опубликовано 1 июня 2013, 20:00
Earthbound's greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, "personality" isn't something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?

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