Fireside Chat with Rhianna Pratchett on writing and narrative design (by Konstantin Sakhnov (HSBI))

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7.6
DevGAMM26.7 тыс
Опубликовано 26 июля 2021, 10:00
Rhianna Pratchett, renowned video game writer, and Konstantin Sakhnov, game producer and teacher at HSBI, discuss what makes the storyline really work to retain gamers, how to inspire loyal players, how to fail their expectations and what tools does a professional storyteller have to assemble a really working narrative mechanic.
#DevGAMM #gamedev #narrativedesign

Contents:
0:00 – Intro
2:15 – The role of research in creating a story
8:27 – The hardest challenge for a narrative designer
18:16 – Favorite game characters
19:39 – Strong female characters
24:26 – Favorite video game IPs in terms of narrative
26:55 – Tips for a good story in games
33:03 – Is the higher education required in writing for games?
36:55 – Working on the "dream" IP
37:51 – Thoughts on The Last of Us: Part II
42:53 – Advice on developing as a writer
46:32 – How to create a good antagonist


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