Diablo II Resurrected - Overcoming the Insane Hurdles of Making a 2D Game... 3D | Art of the Level

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Опубликовано 22 октября 2021, 13:00
Diablo II is one of the most beloved action RPGs of all time. The open-ended design of Diablo 2's classes and itemization system makes it a game with seemingly limitless potential, yet it’s also defined by its restrictions, and its many idiosyncrasies.

While the genre has evolved a lot in the 21 years since the release of Diablo 2, its core design has stood the test of time, so for Diablo 2: Resurrected, developers Blizzard Entertainment and Vicarious Visions chose to remaster, not remake. In Resurrected, the original Diablo 2 is always running under the hood, driving all the gameplay, and players can switch back to it at the press of a button.

This was no small undertaking, and we’re going to be using Diablo 2’s Act 2 to illustrate the extreme lengths to which the development team went in order to take one of Blizzard’s most enduring classics and breathe new life into it.

Please note that Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.

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