Procedural Encounters in Horizon Forbidden West / Leszek Szczepański (Guerrilla Games)

580
12.9
DevGAMM27.1 тыс
Опубликовано 17 октября 2022, 13:00
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Creation of gameplay systems in games is a complex process. It requires a large amount of forethought and iteration. It is a process in which ambitions and ideals of creating something groundbreaking often clash with the reality of developing a finished, coherent product. Leszek Szczepański, Principal Game Systems Programmer at Guerrilla Games, discusses this process using the Procedural Encounter System of Horizon Forbidden West as an example.
#devgamm #gamedev #horizonforbiddenwest

Slides – slideshare.net/flashgamm/ideal...

Contents:
0:00 – Intro
2:21 – Procedural content generation system in games
7:25 – Procedural content generation system of Horizon: Forbidden West
10:58 – Encounter system of Horizon: Forbidden West
26:40 – Conclusion
28:56 – Q&A session


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