DevGAMM27.1 тыс
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Опубликовано 17 октября 2022, 13:00
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Creation of gameplay systems in games is a complex process. It requires a large amount of forethought and iteration. It is a process in which ambitions and ideals of creating something groundbreaking often clash with the reality of developing a finished, coherent product. Leszek Szczepański, Principal Game Systems Programmer at Guerrilla Games, discusses this process using the Procedural Encounter System of Horizon Forbidden West as an example.
#devgamm #gamedev #horizonforbiddenwest
Slides – slideshare.net/flashgamm/ideal...
Contents:
0:00 – Intro
2:21 – Procedural content generation system in games
7:25 – Procedural content generation system of Horizon: Forbidden West
10:58 – Encounter system of Horizon: Forbidden West
26:40 – Conclusion
28:56 – Q&A session
About Edvice
Edvice is a platform for sharing experiences in the gaming industry, created by devtodev and DevGAMM with a shared mission of accelerating industry growth. Get personal consultations from top experts in your field and free educational content via this link edvice.pro
About DevGAMM
DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord (for developers) – discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com
Creation of gameplay systems in games is a complex process. It requires a large amount of forethought and iteration. It is a process in which ambitions and ideals of creating something groundbreaking often clash with the reality of developing a finished, coherent product. Leszek Szczepański, Principal Game Systems Programmer at Guerrilla Games, discusses this process using the Procedural Encounter System of Horizon Forbidden West as an example.
#devgamm #gamedev #horizonforbiddenwest
Slides – slideshare.net/flashgamm/ideal...
Contents:
0:00 – Intro
2:21 – Procedural content generation system in games
7:25 – Procedural content generation system of Horizon: Forbidden West
10:58 – Encounter system of Horizon: Forbidden West
26:40 – Conclusion
28:56 – Q&A session
About Edvice
Edvice is a platform for sharing experiences in the gaming industry, created by devtodev and DevGAMM with a shared mission of accelerating industry growth. Get personal consultations from top experts in your field and free educational content via this link edvice.pro
About DevGAMM
DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – games.devgamm.com
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord (for developers) – discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com
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