Designing emergent gameplay / Alex Nichiporchik (@tinyBuildGAMES)

1 974
10.8
DevGAMM27 тыс
Опубликовано 24 октября 2022, 13:00
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Alex Nichiporchik, CEO of tinyBuild, talks about the evolution of emergent gameplay over the last decade using the examples of Rust, Minecraft and PUBG, and why thinking of games as systems and experiences should be a priority for the next generation of game designers.
#devgamm #gamedev #gamedesign

Contents:
0:00 – Intro
1:16 – Games that make you cry
6:28 – What game developers are striving for?
9:13 – What is emergent gameplay?
14:16 – How to market with emergent gameplay?
31:19 – Q&A session


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