Attention, Perception and Motivation of Players / Sergei Savchenko (Bethesda Game Studios)

583
8.1
DevGAMM27.1 тыс
Опубликовано 14 ноября 2022, 14:00
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Over the last thirty years we have seen significant advances in computer hardware we use to develop and play games. We are now able to simulate complex physics and light matter interactions, display believable animated characters as well as provide players with expansive worlds used as settings for designer stories and playgrounds for player own stories. All of that comes at a significant cost expressed in expanding team sizes, ballooning game budgets and lengthening production timelines. To stay competitive teams feel the pressure to focus on finer and finer details in game design, art and engineering. Would these effort pay off though? Will players pay attention, perceive and be motivated enough to continue playing? These are the questions we need to often ask ourselves since human players have very real limits to their attention, perception and motivation that may well make many of the investments irrelevant. Sergei Savchenko, Sr. Tech Lead at Bethesda Game Studios, reviews current research and gives practical notes on how to avoid common pitfalls as well as how to identify what is likely important and what is likely less so.
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Slides – slideshare.net/flashgamm/under...

Contacts:
0:00 – Intro
3:26 – Working memory
4:58 – Inattentional blindness
6:45 – Chunking, affordances and forgetting curve
9:07 – The Gamer's Brain
12:27 – The eye
24:26 – Saccadic movement
26:42 – Lighting and shadows
34:15 – Motion perception
39:35 – Theories of motivation
47:07 – Q&A session


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