DevGAMM26.9 тыс
Опубликовано 6 июня 2023, 14:00
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In times past 'writers' were brought in near the end of the game to deliver dialogue and supply in-game text. The story was a bit of a complementary part. A cherry on top. Now, this is changing. Narrative Designers are involved at the beginning of the process to ensure that Story and Gameplay come abreast from the premise to production. In the speech, speaker proposes a thesis that a narrative is an integral part of the game design and a valid element of the entire game development process. Speaker provides an in-depth analysis refuting the pervasive belief that the narrative aspect of a game lies entirely within the hands of a writer. Consequently, speaker explains the difference between the scope of responsibilities those two positions - writer and narrative designer - are assigned to, when creating a consistent narrative layer of a game.
About Edvice
Edvice is a platform for sharing experiences in the gaming industry, created by devtodev and DevGAMM with a shared mission of accelerating industry growth. Get personal consultations from top experts in your field and free educational content via this link edvice.pro
DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord (for developers) – discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com
In times past 'writers' were brought in near the end of the game to deliver dialogue and supply in-game text. The story was a bit of a complementary part. A cherry on top. Now, this is changing. Narrative Designers are involved at the beginning of the process to ensure that Story and Gameplay come abreast from the premise to production. In the speech, speaker proposes a thesis that a narrative is an integral part of the game design and a valid element of the entire game development process. Speaker provides an in-depth analysis refuting the pervasive belief that the narrative aspect of a game lies entirely within the hands of a writer. Consequently, speaker explains the difference between the scope of responsibilities those two positions - writer and narrative designer - are assigned to, when creating a consistent narrative layer of a game.
About Edvice
Edvice is a platform for sharing experiences in the gaming industry, created by devtodev and DevGAMM with a shared mission of accelerating industry growth. Get personal consultations from top experts in your field and free educational content via this link edvice.pro
DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.
Learn more about DevGAMM – devgamm.com
Subscribe to our newsletter – eepurl.com/dpj3Sz
Become a speaker – bit.ly/3isHdJP
Join our community:
Facebook – facebook.com/devgamm
Twitter – twitter.com/devgamm
LinkedIn – linkedin.com/company/devgamm
Discord (for developers) – discord.gg/dtDHa6F
Contact us via email – contact@devgamm.com
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