Perf Theory: Culling (Android Performance Patterns Season 4 ep11)
It’s time for PERF THEORY: Culling Edition! Culling is the radical new idea of avoiding unnecessary work.
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Touch targets - Accessibility on Android
In this session of Accessibility in Android, Developer Programs Engineer Shailen Tuli discusses tips regarding a more adequate experience for touch targets on Android.
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18.6
Don’t argue with default arguments - Kotlin Vocabulary
If you need to overload a function instead of implementing the same function multiple times, you can use default arguments. Default arguments can be applied to constructors as well.
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Google Play | Indie Games Accelerator 2018
Indie Games Accelerator is a 4 month coaching and mentoring program to help game startups from emerging markets accelerate their growth on Android.This video captures the journey of the inaugural
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Performance analysis using Systrace (Android Dev Summit '19)
In this talk, we'll collect a trace of activity in an app using on-device System Tracing, and then use the Perfetto Trace Viewer to read that trace and understand what is happening while your app is
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Make shinier, faster mobile games with Vulkan - Google I/O 2016
Vulkan is designed from the ground up for high-efficiency and unprecedented cross platform usage, introducing a paradigm shift in computer graphics.
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Fun design with Lazy layouts: Community tip - MAD Skills
In this episode, Manuel Perera shows a tip on how to tweak one of the Compose layouts to implement a fun and complex look and the benefits of doing it with Compose.
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Android Studio Flamingo
Watch the full video → goo.gle/3PehfOf Catch more videos → goo.gle/AndroidStudio-Tools Subscribe to Android Developers → goo.gle/AndroidDevs #Featured #Develop
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#AskAndroid - Android Dev Summit Livestream
Have any burning questions about Android that you always wanted answers to? Well now you can with our first ever #AskAndroid livestream segment at Android Dev Summit 2019!
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What's new in Android Runtime (Google I/O '18)
If you use the Java or Kotlin programming languages to develop on Android, Android Runtime (ART) is what ensures your code runs quickly and efficiently.
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Assisting the driver: From Android phones to Android cars (Google I/O '17)
Cars are rapidly transforming into connected, intelligent machines and provide a new opportunity for enabling a rich app ecosystem.
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What's new in app performance
Users expect apps to launch quickly and scroll smoothly, even on low-end devices. That's why performance enhancements should be available on devices with older versions of Android.
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App Standby vs. Doze: Understanding System Sleep (Android Dev Summit 2015)
There's a difference between App Standby (where your app goes to sleep because it's lonely) and Doze (where the system went to sleep because users have lives).
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34.2
Android Design in Action: Google I/O 2013 Recap
Join Nick Butcher, Adam Koch and Roman Nurik as they discuss various elements of Android Design.
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DevBytes: Android 4.4 Closed Captioning
Displaying closed captions in your app's videos can be quick and simple in Android 4.4 KitKat,.
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87.6
Compose Basics: Live Q&A - MAD Skills
Welcome to the live Q&A for the Compose basics series for MAD Skills! Join Alejandra Stamato, Chris Arriola, Jolanda Verhoef, and TJ Dahunsi to get answers to the Compose questions you may have!
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Performance: Using sampling profiling with Systrace - MAD Skills
Android Performance Engineer Carmen Jackson discusses how using sampling profiling along with your Systrace can be a low-effort way to create a ton of visibility into what is happening in your app.
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Grow and optimize your subscriptions with new Google Play features (Google I/O '18)
Subscription apps and games are seeing explosive growth on Google Play.
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39.7
Android Design in Action: Home Screen Widgets
Join Nick Butcher, Adam Koch and Roman Nurik as they discuss various elements of Android Design.
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39.1
This Week in Android Development - July 29th 2013
What's New in Android 4.3 Join Reto Meier for a walk through some of the new API features available to developers in Android 4.3 in a special edition of This Week in Android Development.
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Android Developer Story: QQMusic delivers great experiences with Android 9
Discover how the team at QQMusic adapted their app to Android 9, and find out how they used Android Studio and Kotlin.
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26.7
Introduction to Ultra-wideband on Android
Introducing Ultra-wideband technology, key concepts, and real life applications. Also a walkthrough of our new Jetpack library to build apps for Android with it and sample code.
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Android instant apps: UX best practices
Marc Tobias Kunisch introduces UX best practices for Android Instant Apps. Instant Apps will make it much easier to make your app accessible to your users.
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First impressions in your Play Store listing - Play Store Listing Certificate | Google Play Console
Making a great first impression is key when creating your Google Play Store Listing.
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Android Design in Action: Football Apps and Launcher Icons
Join Nick Butcher and Roman Nurik as they discuss various elements of Android Design.
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45.9
30 ways to deep link into an app #Shorts
Need some ideas for apps with deep linking features? Here are 30 ways you can use deep links. All in 30 seconds!
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8.5
DevBytes: App Indexing
In this episode we discuss the new App Indexing feature that we recently announced for Google Search for Android.
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Understanding subscriptions
Discover the behind the scenes moving parts of subscriptions. #Subscription #UX #UserExperience #UserJourney #GooglePlay #Android
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Google Play subscription success
Subscriptions on Google Play continue to see huge growth. Our tools help developers improve business performance, and many developers are seeing success.
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Network Performance 101 (Android Performance Patterns Season 3 ep9)
We live in data-hungry times. Users want more data, more often, and are spending more time searching for it.
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