Build a PC - Step 4 - FAQ on pairing graphics cards for SLI
Phil addresses frequently asked questions such as: Do my SLI graphics cards have to be from the same manufacturer? How about clock speeds?
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NVIDIA Tegra 3: Beach Buggy Blitz
Beach Buggy Blitz is built around an "infinite drive" mechanic that challenges players to drive as far as possible through lushly detailed, procedurally generated environments -- power-sliding
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NVIDIA Turing Provides OTOY OctaneRender with Unprecedented Speed
Watch as OTOY CEO Jules Urbach explains why NVIDIA Turing is going to dramatically change visual computing workloads across industries.
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Win TWO GeForce GTX 1080 Ti cards - Our Gamescom Giveaway!
To enter our Gamescom Giveaway, head over to the Official NVIDIA GeForce Channel and watch our Gamescom coverage in August and September.
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PAX East: NVIDIA Keynote Presentation (Part 1)
This is the footage from our big announcement at PAX East, around GTX 480 and GTX 470. Don't forget to check out Part 2.
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Autonomous Vehicle Sensor Simulation, Powered by Omniverse Cloud APIs
See how Foretellix leverages #NVIDIAOmniverse Cloud APIs to generate high-fidelity sensor simulations for #autonomousvehicle development.
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20.5
Build a PC - Step 9 - What is SLI?
Phil explains how he's going to use 3 hard drives and set them up as a RAID5.
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Creating a beast with NVIDIA HairWorks
Rendering hair and fur can be a beast. NVIDIA HairWorks gives you the power to bring all your creatures to life with amazing realism. Learn more about HairWorks: nvda.ly/MzzBK
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Searching for a Parking Spot? AI Got It - NVIDIA DRIVE Labs Ep. 11
Our ParkNet deep neural network can detect an open parking spot under a variety of conditions.
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2 minute Tips: Getting the most out of SolidWorks RealView
In this episode of 2 Minute Tips, Brandon Loeb, a Sr.
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122.8
NVIDIA Applied Engineering demonstrates interactive fluid simulation running in Maya @ SIGGRAPH 2011
This new CUDA plug-in for Maya delivers fluid simulation using smoothed particle hydrodynamics to a maya and allows for true interactivity at higher particple counts than ever experienced before.
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"Foodscapes" Rendered With NVIDIA Iray and Maya
Learn more about Iray: nvda.ly/PCrn3 Hinge Digital put 0x1's Iray for Maya plugin to the test and created a fun yet appetizing result with the Foodscapes project.
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Tracking Body Language For Social to Human-Robot Interaction with Deep Learning
Hear from Paul Kruszewski, CEO of Wrnch and member of the Inception program, on how their deep learning engine is used to track body language for a range of interesting applications.
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Accelerating Data Science with NVIDIA-Powered Workstations
See how the new NVIDIA-powered data science workstations are enabling data scientists to sort through massive amounts of data to derive actionable insights and dramatically accelerate their ability
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NVIDIA GeForce 7950 GX2 - Part 6
How does the GeForce 7950 GX2 create an enhanced Microsoft® Windows Vista™ user experience?
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E3 2012: Planetside 2 Powered By The GeForce GTX 670
Sony Online Entertainment's Matt Higby tells us about Planetside 2, its technical prowess, and its GeForce GTX enhancements
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Transforming Telco Lifecycles with Digital Twins, Powered by HEAVY.AI and NVIDIA Omniverse
Telcos will deploy 17 million 5G microcells and towers over the next five years.
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SimCity 4 on NVIDIA GeForce 7-Series mGPUs
Comparison of SimCity 4 running on two similar systems: One with graphics from NVIDIA GeForce 7-Series mGPUs for Intel platforms, the other with traditional integrated graphics.
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Sprint Photon 4G Bluetooth game controller demo - A game console in your pocket
A demonstration of the Sprint Photon 4G's Bluetooth game controller support. We use a Nintendo Wii game controller (Wiimote) to play the Tegra-exclusive gaming title Riptide GP on the big screen TV.
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Geforce Gtx 200 Gpus - Gaming Beyond
NVIDIA® GeForce® GTX 200 GPUs take gaming and effects beyond levels previously seen before - Medusa demo by NVIDIA, NVIDIA® PhysX™ Technology, and NaturalMotion.
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NVIDIA SHIELD launch at GDC 2015: GRID game-streaming (part 5)
NVIDIA CEO Jen-Hsun Huang introduces the NVIDIA GRID game-streaming service, offering up to 1080p at 60 frames per second, at the Game Developers Conference 2015 in San Francisco.
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NVIDIA Omniverse Cloud APIs on Microsoft Azure
@Microsoft and NVIDIA are helping the global 46 trillion dollar manufacturing industry digitalize their processes.
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Quadro Virtual Workstation - Deploy in 5 minutes!
Cloud-based workstations give your enterprise the flexibility and business agility to stay competitive. See how you can deploy an NVIDIA Quadro Virtual Workstation in minutes!
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Borderlands: The Pre-Sequel - Developer Interview with Gearbox
Meet James Lopez and Jim Sanders of Gearbox who discuss Borderlands: the Pre-Sequel story, fans, and PC technology.
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The NVIDIA Shader Debugger
Modern shaders are growing in complexity, making them harder to understand and debug.
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XenDesktop Autodesk AutoCAD: CPU Only vs NVIDIA GRID K2
See the difference of user experience in virtual environments of a 3D architectural model using Autodesk AutoCAD without and with a GPU.
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Planetside 2 GDC 2012 Developer Interview
GeForce.com's Kris Rey chats to Planetside 2's Executive Producer, Josh Hackney, at the Game Developers Conference 2012.
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Creating Real-Time Computer-aided Engineering Digital Twins with NVIDIA Omniverse Blueprints
Everything that is manufactured is first simulated with advanced physics solvers. Real-time digital twins are the cutting edge of computer-aided engineering (CAE) simulation.
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Mafia II by 2K Games Trailer featuring NVIDIA PhysX technology
Mafia II by 2K Games is the epic saga in which you can experience immersive, realistic environments, courtesy of NVIDIA PhysX technology.
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Get Started with Enterprise AI on NVIDIA LaunchPad
Fast-track your #AI projects with immediate, short-term access to NVIDIA AI through NVIDIA LaunchPad.
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