Grzegorz Mazur (11 bit studios) - This War of Mine: Under the hood

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Опубликовано 27 мая 2015, 9:07
This War of Mine production process from programmers point of view. Evolution from early prototype to final product (and even further). The talk will be focused on technical aspects of This War of Mine development, including artificial intelligence, 3D model scans and level design. How he put awareness and emotions into triangle meshes. I will reveal a lot of details about our production pipeline, tools we use, how we organize our work and what difficulties we had to overcome during 2 years of development.

Grzegorz Mazur. Programmer. Information Technology graduate at Warsaw University of Technology. For a few year working with 11 bit studios where he was Lead Programmer of This War of Mine and Sleepwalker`s Journey. Specialized in gameplay and AI programming. Teacher at Warsaw Film School and Academy of Games and Post-Production. Amateur musician and board games enthusiast.
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