DevGAMM27 тыс
Опубликовано 29 ноября 2016, 16:39
slideshare.net/flashgamm/ux-an...
2016 has been called “The year of VR”, but reality is that we’re very far from getting a proper ‘killer application’ for this medium. Interaction in VR is still largely uncharted territory, and we need to build a shared vocabulary of verbs and rules of interactivity and UX to be able to create the next-level VR games and applications.
2016 has been called “The year of VR”, but reality is that we’re very far from getting a proper ‘killer application’ for this medium. Interaction in VR is still largely uncharted territory, and we need to build a shared vocabulary of verbs and rules of interactivity and UX to be able to create the next-level VR games and applications.
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