Throw Away the Settings Menu: Bennett Foddy, Game Designer, "Getting Over It"
In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and
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Digital Anthropology: Tom Boellstorff, "Coming of Age in Second Life"
Liam speaks to Tom Boellstorff, Anthropologist and UCI Professor, whose ethnographic work in Second Life (documented in his book, Coming of Age in Second Life) provides important insights into how
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How Fonts Change the World: Dave Crossland, Google Fonts
Liam and Google Fonts Specialist Dave Crossland explore what digital type can teach us about digital production, emotional expression, and where we fit in the world as designers; and how – with a
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Designing Better Code: Connie Shi + Matvei Malkov, Google Material Design
Liam speaks with Googlers Connie Shi, a software engineer on Material Design, and Matvei Malkov, a software engineer on Jetpack Compose, and the trio unpack what makes coding a creative practice
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Fearless Design: Aline Borges, The Florist
Liam speaks with Aline Borges, a Zürich-based floral designer who’s made the leap from fashion coordination for magazines like Vogue and Harper’s Bazaar to independent floral design and installations.
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Coding (and Decoding) Social Spaces: Judith Donath, Founder, MIT Sociable Media Group
In this episode, Liam speaks with Judith Donath, the founder of MIT’s Sociable Media Lab, inventor of e-cards, and author of The Social Machine: Designs for Living Online.
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The Psychedelic Spark: GMUNK, Designer/Director
In this episode, Liam speaks with Bradley Munkowitz, also known as designer/director GMUNK, unpacking Munkowitz’s scintillating psychedelic aesthetic — inspired by actual psychedelic experiences —
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How Games Taught Us to Teach: Luis von Ahn, Founder, Duolingo
The fourth episode is a special edition featuring Luis von Ahn, co-founder and CEO of DuoLingo ( duolingo.com/) , recorded at SPAN 2017 in Pittsburgh (
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Asking, "How Does It Make You Feel?" Isabelle Olsson, VP of Design, Google Home
A design director working on Google Home and wearables, Isabelle Olsson also oversees CMF (color, material, and finish) for all Google hardware.
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A Prompt for Creative Renewal: David Reinfurt, "A *New* Program for Graphic Design"
Design Notes is a show about creative work and what it teaches us.
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Absolutely Everything Is a Lesson: Jesse Reed, Standards Manual
In this episode, Liam speaks with Jesse Reed, identity designer and co-founder of Standards Manual—a publishing imprint known for preserving and republishing historic design style guides and
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⏮️ How Machines Help Us See Ourselves: Harvey Moon, New Media Artist
In this episode, we revisit a conversation from Season 1 with new media artist Harvey Moon, recorded in his San Francisco studio.
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AI, Identity, and Storytelling: Stephanie Dinkins [LIVE]
A transdisciplinary artist, Stephanie Dinkins focuses on AI’s intersection with race, gender, and social equity.
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The Music of Design: Marko Ahtisaari
Marko Ahtisaari is the artistic director of the Helsinki Festival, a former product design lead at Nokia, and co-founder of Dopplr ( dopplr.com/) and Sync Project ( syncproject.co/) .
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Failure as an Art Form: Nathan Martin, CEO, Deeplocal
In this episode, guest host Aaron Lammer speaks with Deeplocal CEO Nathan Martin about the work of an innovation studio, how Deeplocal’s ownership of its design process makes work like punk rock
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Cardboard Carpentry: Alexandra Lange, "The Design of Childhood"
Guest host Amber Bravo speaks with architecture critic and author Alexandra Lange about her new book, The Design of Childhood: How the Material World Shapes Independent Kids (
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The Magic Question for Creativity: Laurie Rosenwald, Illustrator and Author
Design Notes is a show about creative work and what it teaches us.
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When Buildings Get Bored: Molly Wright Steenson, "Architectural Intelligence"
In the sixth episode, guest host Aaron Lammer speaks with designer and professor Molly Wright Steenson about pattern languages, the important similarities between architecture and AI, and the
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Wearable Art: William Okpo, Fashion Designers Lizzy and Darlene Okpo
In the third episode Lizzy and Darlene Okpo, the designers and sisters behind New York-based fashion label William Okpo, detail what gives their line its identity, the personas that shape a
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Fashion from Another Planet: Julian Zigerli, Zürich Fashion Designer [SF Design Week]
In this episode, part of San Francisco Design Week's Digital Edition, Liam speaks with Julian Zigerli, a designer in Zürich, Switzerland creating clothing that allows everyone to decide how what
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Designing Tools Is Awesome: Cameron Koczon, Partner at Fictive Kin
Cameron Koczon is a Partner at Fictive Kin, a New York-based design and engineering studio whose unique approach to product development starts with “a Seinfeld” - an app that does nothing - and ends
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Design, Humor, and Social Change: Libby VanderPloeg, Illustrator
In the twelfth episode, Liam speaks with illustrator Libby VanderPloeg about how she relates to her uniquely illustrative work, deciding what to share with the world, and what happens when the work
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Motion Design with Epsy - 2020 Material Design Awards
This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.
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I Hate Music Videos (But I Love Making Music): Katie Garcia & Dustin Payseur, Bayonet Records
In this episode, Liam speaks with Katie Garcia and Dustin Payseur, who together run independent music label Bayonet Records.Garcia and Payseur (who also leads the band Beach Fossils) break down the
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How to Design Like a Jazz Musician: Mitch Paone, Principle, Dia Studio
In the fifth episode, Liam speaks with Mitch Paone, Principle and Creative Director at DIA Studio, about creating a jazz solo out of the creative process, using a beginner’s mindset to unlock new
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Welcome to Design Notes
Design Notes is a show about creative work and what it teaches us.
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Dark Theme with KAYAK - 2020 Material Design Awards
This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.
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Theming with Moooi - 2020 Material Design Awards
This episode is part of a special series of three interviews, recorded remotely with the winners of the 2020 Material Design Awards, exploring what goes into creating an award-winning app.
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⏮️ Learning From Your Virtual Twin: Kerry Murphy, Co-founder, The Fabricant
In this episode, we revisit a conversation from Season 1 with Kerry Murphy, co-founder of digital fashion house The Fabricant.
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The Impact of Shared Space: Ignacio Ciocchini, Public Furniture Designer
Liam speaks with streetscape and public space designer Ignacio Ciocchini, who’s created much of the public furniture that New Yorkers encounter every single day – from benches that provide personal
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