Google Design

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256
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20 Mar 2015
created
4 days 44:42
Facing Our Interfaces: Matías Duarte, Google
This season begins with a special series celebrating ten years since the launch of Material Design, which will explore the inception, evolution, and future of Google’s design approach.
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33 days 2:16
Welcome to Design Notes
Design Notes is a show about creative work and what it teaches us.
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33 days 23:25
From War Room to Playroom: Talbot & Yoon, Furniture and Object Designers
In the premiere episode, Liam speaks with Mark Talbot and Youngjin Yoon of Talbot & Yoon ( talbotandyoon.com/) , a New York-based design firm focused on objects, furniture, and home goods.
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33 days 31:26
Material Design Awards 2017
The second episode features the winners of this year’s Material Design awards, who sat down to talk with Liam while being honored for their work at SPAN Pittsburgh.
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33 days 25:28
Wearable Art: William Okpo, Fashion Designers Lizzy and Darlene Okpo
In the third episode Lizzy and Darlene Okpo, the designers and sisters behind New York-based fashion label William Okpo, detail what gives their line its identity, the personas that shape a
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33 days 26:06
How Games Taught Us to Teach: Luis von Ahn, Founder, Duolingo
The fourth episode is a special edition featuring Luis von Ahn, co-founder and CEO of DuoLingo ( duolingo.com/) , recorded at SPAN 2017 in Pittsburgh (
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33 days 25:49
How to Design Like a Jazz Musician: Mitch Paone, Principle, Dia Studio
In the fifth episode, Liam speaks with Mitch Paone, Principle and Creative Director at DIA Studio, about creating a jazz solo out of the creative process, using a beginner’s mindset to unlock new
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33 days 22:17
When Buildings Get Bored: Molly Wright Steenson, "Architectural Intelligence"
In the sixth episode, guest host Aaron Lammer speaks with designer and professor Molly Wright Steenson about pattern languages, the important similarities between architecture and AI, and the
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33 days 29:50
Throw Away the Settings Menu: Bennett Foddy, Game Designer, "Getting Over It"
In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about  using frustration as a design pattern, positioning games at the intersection of art and software, and
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33 days 22:26
Failure as an Art Form: Nathan Martin, CEO, Deeplocal
In this episode, guest host Aaron Lammer speaks with Deeplocal CEO Nathan Martin about the work of an innovation studio, how Deeplocal’s ownership of its design process makes work like punk rock
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33 days 26:45
Designing Tools Is Awesome: Cameron Koczon, Partner at Fictive Kin
Cameron Koczon is a Partner at Fictive Kin, a New York-based design and engineering studio whose unique approach to product development starts with “a Seinfeld” - an app that does nothing - and ends
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33 days 28:31
Cardboard Carpentry: Alexandra Lange, "The Design of Childhood"
Guest host Amber Bravo speaks with architecture critic and author Alexandra Lange about her new book, The Design of Childhood: How the Material World Shapes Independent Kids (
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33 days 25:18
Design, Humor, and Social Change: Libby VanderPloeg, Illustrator
In the twelfth episode, Liam speaks with illustrator Libby VanderPloeg about how she relates to her uniquely illustrative work, deciding what to share with the world, and what happens when the work
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33 days 20:09
Can Robots Be Curious? Madeline Gannon, Design Researcher and Robot Tamer
In the eleventh episode, guest host Aaron Lammer speaks with “robot tamer” and founder of the research studio ATONATON, Madeline Gannon, about how to make robots more approachable, how to design
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33 days 20:04
Hidden Design: Sang Mun, YAW Studio
In this episode, Liam speaks with interdisciplinary designer Sang Mun of YAW Studio.
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33 days 29:05
The Aesthetics of Overload: Ryan Snelson
In this episode, Liam speaks with Ryan Snelson about his experience redesigning MySpace, championing a gritty and expressive experimental aesthetic, and understanding the constraints of technology
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33 days 32:45
Absolutely Everything Is a Lesson: Jesse Reed, Standards Manual
In this episode, Liam speaks with Jesse Reed, identity designer and co-founder of Standards Manual—a publishing imprint known for preserving and republishing historic design style guides and
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33 days 24:49
Asking, "How Does It Make You Feel?" Isabelle Olsson, VP of Design, Google Home
A design director working on Google Home and wearables, Isabelle Olsson also oversees CMF (color, material, and finish) for all Google hardware.
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33 days 24:21
What It's Like to Really Know: James Bridle, "New Dark Age"
James Bridle is an artist and author working across technologies and disciplines. His artworks have been commissioned by galleries and institutions, and exhibited worldwide.
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33 days 19:40
AI, Identity, and Storytelling: Stephanie Dinkins [LIVE]
A transdisciplinary artist, Stephanie Dinkins focuses on AI’s intersection with race, gender, and social equity.
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33 days 26:36
The Music of Design: Marko Ahtisaari
Marko Ahtisaari is the artistic director of the Helsinki Festival, a former product design lead at Nokia, and co-founder of Dopplr ( dopplr.com/) and Sync Project ( syncproject.co/) .
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33 days 24:07
"We Should Do Something Together." Tuuli & Kivi Sotamaa, Ateljé Sotamaa
Tuuli and Kivi Sotamaa are the brother and sister team behind Ateljé Sotamaa, a studio creating emotionally-appealing objects and holistic architectural environments.
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33 days 46:27
2018 Material Design Awards
In this episode, Liam sits down with the winners of the 2018 Material Design Awards—Anchor, KptnCook, Lyft, and SimpleHabit—to discuss how they each adopted and extended Material to build
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33 days 32:11
You Cannot Be What You Cannot See: Bee Grandinetti & Hedvig Ahlberg, Panimation
In this episode, Liam speaks with Bee Grandinetti and Hedvig Ahlberg—two thirds of the trio that founded Punanimation, a community and platform for women, trans, and non-binary folks working with
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33 days 26:21
Owning Your Values: Ksenya Samarskaya, Type Designer
In this episode, Liam speaks with New York-based type designer Ksenya Samarskaya, exploring how type absorbs influence from its place in time, space, and culture.
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33 days 27:51
What Do You See; How Do You Feel? Clinton Cargill, Visual Director at Vanity Fair
In this episode, Liam speaks with Clinton Cargill, the current visual director at Vanity Fair and former photo director at Bloomberg Businessweek.
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33 days 25:45
The Most Transformative Job in the World: Rob Giampietro, Design Director at MoMA
In this episode, Liam speaks with Rob Giampietro, Design Director at the Museum of Modern Art.
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33 days 32:24
What We Can Learn From Our Work: Liam Spradlin, Host of Design Notes
In this episode, guest host Barbara Eldredge turns the tables, interviewing regular host Liam Spradlin about his own creative journey and reflecting on the themes that unite the first 25 episodes of
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33 days 31:15
I Hate Music Videos (But I Love Making Music): Katie Garcia & Dustin Payseur, Bayonet Records
In this episode, Liam speaks with Katie Garcia and Dustin Payseur, who together run independent music label Bayonet Records.Garcia and Payseur (who also leads the band Beach Fossils) break down the
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33 days 31:12
Art as Survival: Conor Grebel, Bedtimes
In this episode, Liam speaks with Conor Grebel about how lived experiences inform and are conveyed through creative work.Our conversation traces Conor’s journey toward creative work and the
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