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Опубликовано 16 апреля 2024, 18:04
In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.
Show notes 👉 design.google/podcasts
Show notes 👉 design.google/podcasts
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