PANEL: What Makes Great Product Design? (SPAN NYC 2015)
Speakers: Braden Kowitz of Google Ventures; Leland Rechis of Etsy; Liz Danzico of NPR; Kim Bost of Dropbox; Katie Dill of Airbnb Google Ventures hosts a panel discussing the the art and practice of
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20.3
Google Design’s Best of 2018 — Trailer
Our annual review highlights the year’s noteworthy design projects. See them all: design.google/2018
11 865
17.5
Anchor—making a cross-platform design system | Centered Ep 7
In New York City we meet with Anchor, a podcasting app that uses a playful design system to craft a seamless flow across platforms and devices.
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22.9
Design is [Sci-Fi] – How Design in Sci-Fi and the Real World Influence Each Other
Make It So: Interaction Design lessons from Science Fiction and the website scifiinterfaces.com explores how sci-fi and interface design in the real world relate to each other.
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18.2
Google UX Design: Interview with Jay Wong (Method Podcast, Ep 1)
Google UX Designer Jay Wong talks about working as a designer with a computer science degree, some of the design decisions and challenges her team tackles on Project Fi, and more in the first
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Prototyping Voice Experiences: Design Sprints for the Google Assistant (Google I/O'19)
Design Sprints are well understood for prototyping traditional digital experiences, but when it comes to running a Sprint for a conversational design experience the format must be adjusted to
11 263
15.8
Starbucks—creating a personalized Web and Assistant experience | Centered Ep 6
We’re in Seattle to learn how Starbucks built a Progressive Web App that adapts to user context, hear all about their custom FAB—or FRAP, as they call it—and explore how they’re bringing the barista
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14.9
Design is [Systematic] – The Systems that Shape our Work
Design systems comprise styles, components, code, and guidelines that must be interpreted and used thoughtfully to create cohesive, harmonious products.
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23.1
Design Is [Curious] - Morphing Matter: Curiosity-driven Research
Design Is […] is a monthly speaker series on the future of design and creativity.
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19.5
Design Is [Emotion] – Emotionally Intelligent Design
Watch the highlights here: goo.gl/Z8eDzc Our relationship with technology is emotional.
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16.8
Design Is [Elemental] - From Building Blocks to Great Experiences
Design systems offer us the building blocks and the elements, for designing delightful digital engagements.
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14.1
Getting started with Gallery | Google Design Tutorials
In this video, we’ll walk you through creating your first Gallery project, sharing your designs with teammates, and getting feedback.
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Design Is [Data] - A case study in designing Ads on Google Search
Google prides itself on being a data driven organization with an engineering led culture.
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15.3
SPAN NYC 2015: Highlights
A quick recap of some of our favorite #SPAN15 NYC moments, including the keynotes, talks, panels, workshops and happy hour! Watch more from #SPAN15 NYC at: design.google.com/span-nyc
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24.9
Design Is [Language] – Why Words Matter
Language is encoded in us from childhood; it shapes how we view the world and forms the foundation of culture. The words we choose uncover meaning, signal power, and construct relationships.
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20.8
Dimensions: Design for the Future of Android
The Dimensions Design Sprint was a collaborative event to push the boundaries of mobile design and influence the future of Android apps.
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14.5
SPAN 2018 Helsinki – Conference Highlights
Google’s #SPAN18 conference in Helsinki brought together 400 makers and technologists for a day of thought-provoking conversation—featuring Isabelle Olsson, Snøhetta, James Bridle, Varjo, Stephanie
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70.1
Dimensions: Uniquely Android
Nick walks us through the unique capabilities of the Android platform and opportunities to leverage the platform’s openness in your app to create the most value for your users.
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12.6
Design is [Equitable]
As designers and researchers, we aspire to equitably address underrepresented populations in our work.
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27.1
Introduction to UX Design on Wear OS
Did you know that the average smartwatch interaction is approximately 5 seconds long? In this video you will learn how to design effective and engaging experiences for Wear OS.
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14.1
Introduction to Gallery | Google Design Tutorials
Gallery is a tool that helps teams deliver beautiful products.
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36.2
Design Is [Helpful] – Nandini Stocker
Design Is […] is a monthly speaker series on the future of design and creativity.
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18.8
Relay 2021: Design Leaders Gather to Explore the Future of Sprints
As we pass the 10 year anniversary of the Design Sprint methodology, experts from the community gathered to explore the future of sprints and worked together to create tools, mindsets and scenarios
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21.6
How Material Design Can Be Adopted and Measured for Product Success (Google I/O'19)
Why use a design system? In this talk, explore how design systems and tools add value to teams and get a toolkit for setting up your teams to create, identify, and measure that value.
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19.3
ML Kit x Material Design: Design Patterns for Mobile Machine Learning (Google I/O'19)
Learn how to design user experiences for machine learning features in mobile apps using ML Kit and Material Design.
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18.6
Making-of Pixel Wallpapers with Parteek Saran
Watch a 3D master at work. Google's Parteek Saran takes us behind the renders to see how he made this set of playful digital wallpapers for the #Pixel2.
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14.8
Click through prototyping with Gallery | Google Design Tutorials
In this video, you’ll learn about hosting Sketch prototypes in Gallery. Upload your prototype, share, and get a more interactive experience for your designs.
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Getting Effective Session Outcomes
As one of the keynote speakers, Tom Chi shares his radical approach to prototyping which is based on key techniques used to build Google Glass, Self-Driving Cars, Microsoft Outlook, and Yahoo Answers.
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14.7
Design Is [Dreaming] : Curiosity and innovation
Design Is […] is a monthly speaker series on the future of design and creativity.
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17.9
SPAN Tokyo 2016: Livestream
Welcome to #SPAN16, Google Design's annual conference exploring the connections between, and the conversations around design and technology.
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20.6