Visual Screen Demo
See more on this video at microsoft.com/en-us/research/video/visual-screen-demo
360
39.7
VisualPanel Demo
See more on this video at microsoft.com/en-us/research/video/visualpanel-demo
98
Zhengyou Zhang on CBS Saturday Early Show with Renay San Miguel
See more on this video at microsoft.com/en-us/research/video/zhengyou-zhang-cbs-saturday-early-show-renay-san-miguel
745
61.7
Discover the new Microsoft Translator
What if you could talk to anyone, regardless of the language they spoke?
158 262
254.5
Pre-Touch Sensing for Mobile Interaction
New research uses a mobile phone’s ability to sense how you are gripping the device, as well as when and where the fingers are approaching it, to adapt interfaces on the fly.
614 317
64.4
RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos
Teachers in conventional classrooms often ask learners to express themselves and show their thought processes by speaking out loud, drawing on a whiteboard, or even using physical objects.
447
16.2
Touch-Sensing Input Devices
We can touch things, and our senses tell us when our hands are touching something.
480
17.3
Collaborative Mixed Reality Visualization of an Archaeological Excavation
See more on this video at microsoft.com/en-us/research/video/collaborative-mixed-reality-visualization-archaeological-excavation-2
561
23
Multi-Monitor Mouse
See more on this video at microsoft.com/en-us/research/video/multi-monitor-mouse-2
13 104
128.1
Cross-Dimensional Gestural Interaction Techniques for Hybrid Immersive Environments
See more on this video at microsoft.com/en-us/research/video/cross-dimensional-gestural-interaction-techniques-hybrid-immersive-environments-2
172
Balloon Selection: A Multi-Finger Technique for Accurate Low-Fatigue 3D Selections
See more on this video at microsoft.com/en-us/research/video/balloon-selection-multi-finger-technique-accurate-low-fatigue-3d-selections-2
529
21.7
Understanding Mid-Air Hand Gestures: A Study of Human Preferences in Usage of Gesture Types for HCI
See more on this video at microsoft.com/en-us/research/video/understanding-mid-air-hand-gestures-study-human-preferences-usage-gesture-types-hci
494
13.4
TouchMover: Actuated 3D Touchscreen with Haptic Feedback
See more on this video at microsoft.com/en-us/research/video/touchmover-actuated-3d-touchscreen-haptic-feedback
886
16.1
SketchSpace: Designing Interactive Behaviors with Passive Materials
See more on this video at microsoft.com/en-us/research/video/sketchspace-designing-interactive-behaviors-passive-materials
105
Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays
See more on this video at microsoft.com/en-us/research/video/augmenting-field-view-head-mounted-displays-sparse-peripheral-displays-2
215
Constructing Virtual 3D Models with Physical Building Blocks
See more on this video at microsoft.com/en-us/research/video/constructing-virtual-3d-models-physical-building-blocks
445
29.3
Ripples: Utilizing Per-Contact Visualizations to Improve User Interaction with Touch Displays
See more on this video at microsoft.com/en-us/research/video/ripples-utilizing-per-contact-visualizations-improve-user-interaction-touch-displays-2
150
Rock & Rails
Rock & Rails: Extending Multi-touch Interactions with Shape Gestures to Enable Precise Spatial Manipulations See more on this video at
75
SenseShapes
SenseShapes: Using Statistical Geometry for Object Selection in a Multimodal Augmented Reality System See more on this video at
108
Motion Prediction Approaches to Reducing Latency in Dynamic Projector-Camera Systems
Juggling the Effects of Latency: Motion Prediction Approaches to Reducing Latency in Dynamic Projector-Camera Systems See more on this video at
306
Mutual Dissambiguation of 3D Multimodal Interaction in Augmented and Virtual Reality
See more on this video at microsoft.com/en-us/research/video/mutual-dissambiguation-3d-multimodal-interaction-augmented-virtual-reality-2
186
MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop.
See more on this video at microsoft.com/en-us/research/video/miragetable-freehand-interaction-projected-augmented-reality-tabletop-2
251
Constructionist Design Methodology for Interactive Intelligences
See more on this video at microsoft.com/en-us/research/video/constructionist-design-methodology-interactive-intelligences
98
Fovear
FoveAR: Combining an Optically See-Through Near-Eye Display with Spatial Augmented Reality Projections See more on this video at
8 516
188.9
DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions On and Above the Surface
See more on this video at microsoft.com/en-us/research/video/depthtouch-using-depth-sensing-camera-enable-freehand-interactions-interactive-surface
84
Enhancing Input On and Above the Interactive Surface with Muscle Sensing
See more on this video at microsoft.com/en-us/research/video/enhancing-input-interactive-surface-muscle-sensing-2
60
Pinch-the-Sky Dome: Freehand Multi-Point Interactions with Immersive Omni-Directional Data
See more on this video at microsoft.com/en-us/research/video/pinch-sky-dome-freehand-multi-point-interactions-immersive-omni-directional-data
439
48.4
Hardness of Approximation Between P and NP
The first question we computer scientists ask when facing a new algorithmic challenge is: is it NP-hard, or is it in P?
928
30.6
The bullet problem with discrete speeds
Bullets are fired along the real line each second with independent uniformly random speeds from [0,1]. When two bullets collide they mutually annihilate.
804
33.1
Boosting Developer Productivity: How Personal Data Will Revolutionize Software Development
Software is eating the world.' This statement by Marc Andreessen in a Wall Street Journal op-ed highlights the fact that software has become the backbone of countless major businesses, a trend that
471
15.4