Microsoft Research

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330 тыс
подписчики
50.3 млн
просмотры
9 254
видео
24 Окт 2008
создан
27.10.16 3:35
NormalTouch and TextureTouch: 3D Haptic Shape Controllers for Virtual Reality
NormalTouch and TextureTouch are mechanically-actuated handheld controllers that render the shape of virtual objects through physical shape displacement, enabling users to feel 3D surfaces
18 402
59.2
25.10.16 5:05
Proxy-guided Image-based Rendering for Mobile Devices
VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience.
3 581
17
25.10.16 5:07
Parallel Poisson Disk Sampling with Spectrum Analysis on Surfaces
The ability to place surface samples with Poisson disk distribution can benefit a variety of graphics applications. Such a distribution satisfies the blue noise property, i.e.
1 557
22.2
25.10.16 1:45
Unlock deeper learning with the new Microsoft Cognitive Toolkit
Microsoft Cognitive Toolkit (formerly known as CNTK) version 2.0 is now available to Developers and Data Scientists.
74 765
115
21.10.16 1:58
Interactive Sound Synthesis for Large Scale Virtual Environments
We present an interactive approach for generating realistic physically-based sounds from rigid-body dynamic simulations.
687
14.9
21.10.16 4:45
Efficient and Accurate Sound Propagation Using Adaptive Rectangular Decomposition
Accurate sound rendering can add significant realism to complement visual display in interactive applications, as well as facilitate acoustic predictions for many engineering applications, like
1 024
13.8
21.10.16 4:59
Precomputed Wave Simulation for Real-Time Sound Propagation of Dynamic Sources in Complex Scenes
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a complex, static 3D
3 676
18.5
21.10.16 6:07
Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation
We present a novel approach for wave-based sound propagation suitable for large, open spaces spanning hundreds of meters, with a small memory footprint.
484
12.1
21.10.16 7:24
Parametric Wave Field Coding for Precomputed Sound Propagation
The acoustic wave field in a complex scene is a chaotic 7D function of time and the positions of source and listener, making it difficult to compress and interpolate.
1 815
19.2
20.10.16 7:14
Aerophones in Flatland: Interactive Wave Simulation of Wind Instruments
We present the first real-time technique to synthesize full bandwidth sounds for 2D virtual wind instruments.
23 461
15.4
20.10.16 38:44
The FedEx Problem
Consider the following setting: a customer has a package and is willing to pay up to some value v to ship it, but needs it to be shipped by some deadline d.
1 123
41
20.10.16 53:53
Tight Complexity Bounds for Composite Optimization
We provide tight upper and lower bounds on the complexity of minimizing the average of $m$ convex functions using gradient and prox information for the component functions.
300
17.10.16 4:28
XWand: UI for Intelligent Spaces
The XWand is a novel wireless sensor package that enables styles of natural interaction with intelligent environments.
473
19.3
17.10.16 3:47
Pointing in Intelligent Environments with the WorldCursor
We introduce the WorldCursor, a pointing device and cursor designed for intelligent environments.
201
13.10.16 1:04:58
A Neurally-Inspired Model of Habit and its Empirical Implications
The busy human brain creates fast, low-cost habits when choices are frequent and are providing stable rewards.
502
32.9
13.10.16 1:01:22
Global Education Data on What Drives Student Outcomes
Did you know there are some simple ways to dramatically accelerate individuals and groups learning? Please join us to learn from John Hattie, possibly the world's most influential education academic.
6 570
46.2
13.10.16 1:26:33
Faculty Summit 2016 - Spatial Audio for Augmented and Virtual Reality
Head mounted displays for virtual and augmented reality are a hot topic for research and product development. Integral part of these devices is the spatial audio rendering system.
1 209
24.9
12.10.16 1:59
Pictionaire: Supporting Collaborative Design Work by Integrating Physical and Digital Artifacts
Pictionaire offers capture, retrieval, annotation, and collection of visual material.
370
10.9
11.10.16 3:49
GWindows: Robust Stereo Vision for Gesture-Based Control of Windows
Perceptual user interfaces promise modes of fluid computer-human interaction that complement the mouse and keyboard, and have been especially motivated in non-desktop scenarios, such as kiosks or
329
17.9
11.10.16 2:32
TouchLight: An Imaging Touch Screen and Display for Gesture-Based Interaction
A novel touch screen technology is presented. TouchLight uses simple image processing techniques to combine the output of two video cameras placed behind a semi-transparent plane in front of the user.
4 771
42.6
11.10.16 2:35
PlayAnywhere: A Compact Interactive Tabletop Projection-Vision System
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self-contained form
1 321
54.6
11.10.16 2:21
PlayTogether
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self-contained form
457
14.9
11.10.16 1:18
PlayAnywhere & Virtual Earth
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self-contained form
272
11.10.16 0:40
PlayAnywhere: Bluetooth & Photo Sync
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self-contained form
88
11.10.16 3:34
Precise Selection Techniques for Multi-Touch Screens
The size of human fingers and the lack of sensing precision can make precise touch screen interactions difficult.
342
56.7
11.10.16 2:31
Robust Computer Vision-Based Detection of Pinching for One and Two-Handed Gesture Input
We present a computer vision technique to detect when the user brings their thumb and forefinger together (a pinch gesture) for close-range and relatively controlled viewing circumstances.
541
29.7
11.10.16 5:25
Soap: a Pointing Device that Works in Mid-Air
Soap is a pointing device based on hardware found in a mouse, yet works in mid-air. Soap consists of an optical sensor device moving freely inside a hull made of fabric.
504
23.6
11.10.16 2:58
BlueTable: Connecting Wireless Mobile Devices on Interactive Surfaces Using Vision-Based Handshaking
Associating and connecting mobile devices for the wireless transfer of data is often a cumbersome process.
198
11.10.16 3:19
Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction
Recently developed depth-sensing video camera technologies provide precise per-pixel range data in addition to color video.
611
25.1
11.10.16 2:05
SurfaceFusion: Unobtrusive Tracking of Everyday Objects in Tangible User Interfaces
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information.
1 623
26.7
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