Introduction to Wear OS by Google development
There is a wide variety of options when developing for Wear OS by Google (Formerly known as Android Wear).
48 754
30.9
Android Developer Story: Homage finds success on Google Play with Start on Android
The Start on Android program aims to identify the highest potential Android startups earlier in their lifecycle and provide tools, perks, and guidance to help them find success.
28 588
27
Google Play: Keep building (Stories from successful startup founders)
Hear from four successful founders about their story in the mobile industry, how they got to where they are today and what has inspired them along the way.
60 760
39.1
What's new in the Android P preview
Dan Galpin covers highlights from the first Android P preview, with network awareness in JobScheduler, improvements to ART including Kotlin speed and reduced DEX memory usage, a new way of decoding
252 964
37
Adding picture in picture to your app
Sean McQuillan (@objcode) gives an overview of adding Picture in Picture support for Android apps.
261 986
116.2
Designing the future of our dreams (Innovation track - Playtime EMEA 2017)
Emerging technologies such as VR, AR, Assistant, and Instant Apps present exciting opportunities for the future. But where do you start? How does all of this fit into your business?
2 580
44.9
Impactful research methods to supercharge your app or game (Innovation track - Playtime EMEA 2017)
Creating a user centered, high quality app sounds easy but it can be difficult.
1 518
22.7
The reality of virtual reality - Playtime San Francisco 2017
Top developers across categories who have built the latest virtual reality apps and games will discuss what it really takes to create these experiences. Featuring Turbo Button and Baobab.
725
39.9
The reality of virtual reality (Innovation track - Playtime EMEA 2017)
Top developers who have built the latest best-in-class virtual reality apps and games discuss what it really takes to create these experiences.
502
83.3
The next wave of immersive computing (Innovation track - Playtime EMEA 2017)
In this session we share our latest releases and vision for immersive experiences such as virtual and augmented reality.
1 146
42.1
Building apps for the Google Assistant (Innovation track - Playtime EMEA 2017)
How can you as an Android developer evolve your services into conversational experiences?
1 765
32.3
Self driving apps: Using machine learning and AI in your apps - Playtime San Francisco 2017
Hear examples of developers who are already successfully using machine learning and artificial intelligence to improve the performance of their apps and games, and deep dive with Instacart to see
1 713
20.1
Use machine learning & artificial intelligence in your apps (Innovation track - Playtime EMEA 2017)
Hear examples and practical advice from developers who are already successfully using Machine Learning and Artificial Intelligence to improve the performance of their apps, helping them with
16 899
20.8
Mobile machine intelligence: Today & tomorrow (Plenary - Playtime EMEA 2017)
Hear the latest about machine learning at Google.
1 415
29.1
Spot the trends in mobile games - Playtime San Francisco 2017
A wave of innovation is transforming the mobile gaming industry–from genre mashing to new monetization models.
1 076
35.5
Playing with games lifetime value (Games track - Playtime EMEA 2017)
This is an analysis of how top games developers calculate LTV segmenting by business model and genre.
2 973
23.3
There's a little competitor in all of us (Games track - Playtime EMEA 2017)
Many developers assume competition is strictly overt, head to head competition which doesn't necessarily fit with most game types.
513
85.2
Translating Japanese LiveOps into lessons for western markets (Games track - Playtime EMEA 2017)
To find success in the mobile gaming market, LiveOps is one of the key elements you cannot ignore as a way to drive user engagement and monetization.
1 073
23.5
Identifying anti-patterns in game data (Games track - Playtime EMEA 2017)
In this session we explore a number of negative monetization, engagement and installs performance signals which you can identify in your own data.
2 813
20.5
A (YouTube) video is worth more than a thousand words (Games track - Playtime EMEA 2017)
Hear from top developers who are designing their games to be successful on YouTube and how they work with influencers to turn them into their best fans and ambassadors.
686
56.8
Hyper growth of mobile gaming on YouTube - Playtime San Francisco 2017
A discussion on mobile gaming on YouTube, including the nuances of capturing mobile game content for YouTube and the creative process behind it, how developers have embraced YouTube and patterns in
3 240
7.6
Derisk your game launch (Games track - Playtime EMEA 2017)
Building games is an increasingly riskier and expensive proposition. Google Play has tools to help derisk the launch but can the launch be derisked through the development process?
668
16.8
Driving conversions on Android apps (Apps track - Playtime EMEA 2017)
For many developers in the ecosystem driving conversions is the ultimate goal as well as the toughest challenge.
849
28
Outsmarting subscriptions: Solutions to common challenges (Apps track - Playtime EMEA 2017)
Subscription businesses are complex and running them is not always easy. In this session, we propose smart solutions to common challenges developers with subscription business models can face.
529
43.8
Manage your CEO: How to avoid opinion-based product prioritization (Apps track - Playtime EMEA 2017)
In a competitive marketplace, developers that adopt a long-term approach of continuous improvement in app quality, content, and value win.
7 351
16
Building with empathy - Playtime San Francisco 2017
80% of Roombas are given names by their owners.
711
58.9
Mind the generational technology gap (Apps track - Playtime EMEA 2017)
Today’s developers need to address a widening generational technology gap from the younger digital and social natives to older digital immigrants.
408
26.7
Account for the Irrational presented by Irrational Labs - Playtime San Francisco 2017
Understanding what influences user behavior can empower developers to design more engaging and effective app experiences.
1 374
26.6
Use behavioral design to increase app engagement (Apps track - Playtime EMEA 2017)
Hear the basics of behavioural design and real examples of applied insights from behavioural science and consumer psychology.
8 470
16.4
Increasing conversions & growing engagement instant-ly (Apps track - Playtime EMEA 2017)
Now that Android Instant Apps is publically available to all developers, we showcase some of the best experiences from our early adopters and discuss how these implementations are helping them
541
29.7