Identifying anti-patterns in game data (Games track - Playtime EMEA 2017)

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Опубликовано 15 февраля 2018, 23:47
In this session we explore a number of negative monetization, engagement and installs performance signals which you can identify in your own data. We cover several specific examples including how to find these signals, what they mean, and broad approaches for how to improve upon them.

Speaker:
Adam Carpenter - Head of Developer Business Growth, Google Play

Watch the rest of the sessions: goo.gl/oXBUUd
Subscribe to the Android Developers channel here: goo.gl/vLYDU event: Playtime 2017; re_ty: Publish;
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