How to do Business in Brazil - Rodrigo Terra (Brazil Games Association)
About talk Meet the opportunities to do business with Brazilian studios and how to take advantage of local tax incentives.
81
Imposter syndrome: how to overcome yourself - Sergei Belkov(Lead Game Designer, iLogos Game Studios)
About talk Sergei Belkov, lead game designer from iLogos Game Studios, will share some thoughts and personal experience about highly renowned mental problem, faced by many game developers throughout
221
Lessons Learned from the big hyper - hybrid transition - Tom Cunliffe (Product Manager, Kwalee)
About talk This year, Kwalee's mobile teams shifted from hypercasual development and publishing to a new 'hybrid' model as the marketing landscape rapidly changed, requiring developers and
126
Life is Strange: A (Brief) QA Retrospective - Linda Komsic (Senior QA Manager, Square Enix)
About talk If you speak to anyone in QA within the industry, you’ll quickly learn that no two teams or studios are exactly alike in their QA approach.
137
How to find promising mobile game niches - Stan Minasov (VP of Product, AppMagic)
About talk When developing a new game, it's crucial to know how to choose the right idea in order to spend the resources wisely and make a successful product.
389
8.9
A TikTok success story - David Westerman Ferreira (Senior Online Marketing Manager, Bytro)
About talk The journey behind an unlikely long-term partnership between a hardcore strategy developer from Hamburg and TikTok.
187
Is Crowdfunding Still An Option? - Anya Combs (Freelance, Games Consultant )
About talk Discover the future of mobile user acquisition through my presentation on the 'Top Mobile User Acquisition Trends in 2023.' Gain insights into the transformation of essential mobile
293
Best practices on how to write and integrate dialogues in video games- Sarah Beaulieu (Ubisoft)
About talk From writing to integrating dialogues, how do you ensure communication between all the different teams to ensure the best quality and consistency possible?
387
8.9
Top Mobile User Acquisition Trends in 2023 - Dmytro Sigov (Customer success manager, Tenjin)
About talk Discover the future of mobile user acquisition through my presentation on the 'Top Mobile User Acquisition Trends in 2023.' Gain insights into the transformation of essential mobile
164
Creating an Award Winning Soundtrack - Pedro Macedo Camacho
About talk Pedro Macedo Camacho, Lead Composer on Star Citizen and HMMA Best VG Score 2022 for Chorus will talk about how to create an award winning soundtrack Xsolla Funding helps gaming
116
Embedding and Empowering your QA - Gabby Llanillo (QA Supervisor, Riot Games)
About talk QA testing for video games in the past has generally been tacked on at the end of the development cycle which has resulted in buggier games.
278
Strategic decisions of independent studios - Ilari Kuittinen (Studio Head, Housemarque)
About talk JDuring the life-cycle of a game studio, there comes a time when the company faces a crossroad.
191
How NOT to run a games studio - Rami Ismail
About talk Rami Ismail, indie game developer and consultant, explains the most common mistakes independent developers make, and how to avoid them Xsolla Funding helps gaming businesses grow.
2 116
7.1
Confessions of an audio expat: Let your audio designers DESIGN - Robert Carr (Redhill Games)
About talk A detailed overview on the best working practices within game audio and how allowing your audio team to design not only benefits the project, but also the entire team.
353
9.5
DO NOT go with the (wrong) flow - Giulia Zamboni (Lead Producer, Supermassive Games)
About talk Hands-on tips about video game production, using real-life situations as a guide.
256
Cinematic Branching Narrative - Will Byles, Director, Dial M for Monkey
About talk Will Byles, writer and director of Until dawn and The Quarry talks in detail about creating a branching cinematic narrative Xsolla Funding helps gaming businesses grow.
555
7.1
Developing key art for games - Viktor Blanke, Art Director, Mojang Studios
About talk Key art is the first visual representation of a game that most players will encounter in multiple contexts and places.
314
14.6
How Neuroscience revolutionizes User Research - Philipp Zent and Gustav Pastucha
About talk Pixel Federation and Brainamics teamed up to achieve impossible: not only to break down the emotions of players watching creatives using EEG, but to use these data to create a “perfect
143
When and Why does your company need own data platform? - Roman Nazarenko (Lead DE, Playkot)
About talk In the talk, we will take a wide look at data and analytics in GameDev.
195
Thoughts I Live By - Warren Spector (OtherSide Entertainment)
About talk Before you make a game, hire someone, work for someone, design something, code something, illustrate something or do pretty much anything else in game development, you need to know who
937
6.8
The future of software development in video games - Jonathan Blow and Tiago Loureiro
About talk Join speakers for an in-depth conversation about the current and future challenges of game engineering.
31 595
12.5
Designing 1,000 Hour Games - Alex Nichiporchik (CEO, tinyBuild)
About talk As an industry we are competing for people's time. The best way to do this is designing games players can spend thousands of hours in. Here's how you do it.
1 717
8.6
How UI for Games Has Evolved - Guido Rosso (CEO / Co-Founder, Rive)
About talk The state of UI for games is evolving, as new tools and processes compete with older, more established methods and tools.
1 040
9.3
DevGAMM Celebrates 15 Years!
Join us for a heartwarming journey as friends of DevGAMM share their most cherished memories and congratulations on the conference's 15th anniversary.
505
13.6
The 6 reasons your QA may think you are #@(₴ $0 / - Vladyslav Lykhatskyi, (Lead QA, Hologryp)
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
338
15.7
The art of small steps, or how to make sound for games in conditions of war / Irina Chaban
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
200
Ressa Schwarzwald's DevGAMM Magic: Goosebumps and Unmissable Moments
Join Ressa Schwarzwald for a "note"-worthy DevGAMM Awards moment where she turned silence into a sing-along. Goosebumps guaranteed!
165
Best ways to fail your indie studio / Olegas Pridiukas & Valeryia Batsian
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
442
18.1
Olle Pridiuksson's DevGAMM Chronicles: Embracing the Inclusive Spirit
Olle Pridiuksson reflects on the inclusive vibe at DevGAMM. Despite its long history, everyone, whether a veteran or a newcomer, feels part of the family.
197
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera Games)
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
149