Design Is [Messy] : Approaches to engaging with complexity
Nick and Christian discuss potential trajectories for the messy futures of emerging technologies and argue for design being appropriately and systematically messy in response.
15 453
16.6
Introducing our newest host, Di Dang | Centered
Introducing Di Dang as a new host on Centered!
2 700
18.8
Transforming data into insights with Unlock Sprints - Design Sprint Conference 2019
Tricia Wang, technology ethnographer at Sudden Compass, talks about what they do at their company does to help enterprises work with data.
3 898
14.4
Achieving customer-centricity in the data-driven enterprise - Design Sprint Conference 2019
Tricia Wang, technology ethnographer at Sudden Compass, talks about what they do at their company does to help enterprises work with data.
3 952
15
The Ready - Design Sprint Conference 2019
Rodney Evans, The Ready, talks about the book, ‘Brave New Work’ by Aaron Dignan, and the concepts it contains.
2 496
17.4
Managing grief and loss in organizational change - Design Sprint Conference 2019
Bree Groff, SYParftners, talks about managing grief and loss in organizational change.
2 748
17.6
Design Is [Dreaming] : Curiosity and innovation
Design Is […] is a monthly speaker series on the future of design and creativity.
6 831
17.9
Design Is [History] : Building a Presidential Museum for the Future
Design Is […] is a monthly speaker series on the future of design and creativity.
2 934
23.5
Design Is [Play] — Making Work Play / Making Play Work
Design Is […] is a monthly speaker series on the future of design and creativity.
13 696
13.2
Design Is [Curious] - Morphing Matter: Curiosity-driven Research
Design Is […] is a monthly speaker series on the future of design and creativity.
10 067
19.5
Design Is [Audible] - Designing sound for human experiences
Design Is […] is a monthly speaker series on the future of design and creativity.
13 060
13.7
Anchor—making a cross-platform design system | Centered Ep 7
In New York City we meet with Anchor, a podcasting app that uses a playful design system to craft a seamless flow across platforms and devices.
11 503
22.9
Design Is [Protopian]
In this keynote, Monika Bielskyte will explore how Science Fiction wields a powerful influence over real-world scientific/technological research, sociopolitical development, and the way we imagine
12 304
14
ML Kit x Material Design: Design Patterns for Mobile Machine Learning (Google I/O'19)
Learn how to design user experiences for machine learning features in mobile apps using ML Kit and Material Design.
7 407
18.6
How to Design a Dark Theme Using Material (Google I/O'19)
Learn best practices for creating a dark theme based on an existing material app.
52 957
22.9
How Material Design Can Be Adopted and Measured for Product Success (Google I/O'19)
Why use a design system? In this talk, explore how design systems and tools add value to teams and get a toolkit for setting up your teams to create, identify, and measure that value.
7 555
19.3
Sound Design and Sonic Brand (Google I/O'19)
Learn best practices for sound design, integrating sound design in products and experiences, and branding experiences with sound.
14 186
13.9
Designing Human-Centered AI Products (Google I/O'19)
Want to learn how Google develops human-centered AI products—and how to avoid common AI-design pitfalls?
35 265
16.7
Material Theming: Build Expressively with Material Components (Google I/O'19)
Discover how Google made Material Design more expressive and how teams can customize Material’s style to better reflect their product’s brand.
59 827
22.4
Prototyping Voice Experiences: Design Sprints for the Google Assistant (Google I/O'19)
Design Sprints are well understood for prototyping traditional digital experiences, but when it comes to running a Sprint for a conversational design experience the format must be adjusted to
11 263
15.8
Getting Started with the People + AI Guidebook
A quick overview of the People + AI Guidebook, a toolkit of methods and decision-making frameworks for teams building human-centered AI products.
2 108
18.6
Design Is [Elemental] - From Building Blocks to Great Experiences
Design systems offer us the building blocks and the elements, for designing delightful digital engagements.
9 704
14.1
Starbucks—creating a personalized Web and Assistant experience | Centered Ep 6
We’re in Seattle to learn how Starbucks built a Progressive Web App that adapts to user context, hear all about their custom FAB—or FRAP, as they call it—and explore how they’re bringing the barista
10 947
14.9
Design Is [Data] - A case study in designing Ads on Google Search
Google prides itself on being a data driven organization with an engineering led culture.
9 265
15.3
1Password brings their Android app to Chrome OS | Centered Ep 5
We’re in Toronto to chat with the 1Password team and hear how user feedback shaped their Android app experience both on mobile and Chrome OS.
16 730
34.1
Design Is [Speculative] Futures Design Thinking - a new toolkit for preemptive design
Speculative Design is an approach that considers alternate futures for technology and society.
60 342
15.6
Design Is [...] Trailer
Design Is […] is a monthly speaker series on the future of design and creativity.
19 159
9.8
Designing cross-platform experiences | Centered Season 2 Trailer
Centered is back and this season we’re exploring how companies around the world are creating consistent cross-platform experiences.
4 550
15.5
Linda Bergroth’s Cloudspace Pavilion (SPAN Short)
Welcome to #SPAN18. In this short, go behind-the-scenes with designer Linda Bergroth on a tour of Cloudpsace, the architectural installation and gathering area she designed for SPAN Helsinki.
1 055
26.7
James Bridle, Difficulty Increases Understanding (SPAN Short)
Welcome to #SPAN18. In this short, artist James Bridle explores the role of designers, the trap of simplicity, and how difficulty can actually increase understanding.
594
39.3