Managing grief and loss in organizational change - Design Sprint Conference 2019
Bree Groff, SYParftners, talks about managing grief and loss in organizational change.
2 686
16.9
Design Is [Dreaming] : Curiosity and innovation
Design Is […] is a monthly speaker series on the future of design and creativity.
6 654
18.3
Design Is [History] : Building a Presidential Museum for the Future
Design Is […] is a monthly speaker series on the future of design and creativity.
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23
Design Is [Play] — Making Work Play / Making Play Work
Design Is […] is a monthly speaker series on the future of design and creativity.
12 980
12.7
Design Is [Curious] - Morphing Matter: Curiosity-driven Research
Design Is […] is a monthly speaker series on the future of design and creativity.
9 898
19.7
Design Is [Audible] - Designing sound for human experiences
Design Is […] is a monthly speaker series on the future of design and creativity.
12 417
13.8
Anchor—making a cross-platform design system | Centered Ep 7
In New York City we meet with Anchor, a podcasting app that uses a playful design system to craft a seamless flow across platforms and devices.
11 409
22.9
Design Is [Protopian]
In this keynote, Monika Bielskyte will explore how Science Fiction wields a powerful influence over real-world scientific/technological research, sociopolitical development, and the way we imagine
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14
ML Kit x Material Design: Design Patterns for Mobile Machine Learning (Google I/O'19)
Learn how to design user experiences for machine learning features in mobile apps using ML Kit and Material Design.
7 298
18.2
How to Design a Dark Theme Using Material (Google I/O'19)
Learn best practices for creating a dark theme based on an existing material app.
52 569
22.7
How Material Design Can Be Adopted and Measured for Product Success (Google I/O'19)
Why use a design system? In this talk, explore how design systems and tools add value to teams and get a toolkit for setting up your teams to create, identify, and measure that value.
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19
Sound Design and Sonic Brand (Google I/O'19)
Learn best practices for sound design, integrating sound design in products and experiences, and branding experiences with sound.
13 248
14
Designing Human-Centered AI Products (Google I/O'19)
Want to learn how Google develops human-centered AI products—and how to avoid common AI-design pitfalls?
33 106
16.4
Material Theming: Build Expressively with Material Components (Google I/O'19)
Discover how Google made Material Design more expressive and how teams can customize Material’s style to better reflect their product’s brand.
59 581
22.2
Prototyping Voice Experiences: Design Sprints for the Google Assistant (Google I/O'19)
Design Sprints are well understood for prototyping traditional digital experiences, but when it comes to running a Sprint for a conversational design experience the format must be adjusted to
11 119
15.8
Getting Started with the People + AI Guidebook
A quick overview of the People + AI Guidebook, a toolkit of methods and decision-making frameworks for teams building human-centered AI products.
2 055
18.7
Design Is [Elemental] - From Building Blocks to Great Experiences
Design systems offer us the building blocks and the elements, for designing delightful digital engagements.
9 642
13.8
Starbucks—creating a personalized Web and Assistant experience | Centered Ep 6
We’re in Seattle to learn how Starbucks built a Progressive Web App that adapts to user context, hear all about their custom FAB—or FRAP, as they call it—and explore how they’re bringing the barista
10 767
14.7
Design Is [Data] - A case study in designing Ads on Google Search
Google prides itself on being a data driven organization with an engineering led culture.
9 027
15.4
1Password brings their Android app to Chrome OS | Centered Ep 5
We’re in Toronto to chat with the 1Password team and hear how user feedback shaped their Android app experience both on mobile and Chrome OS.
16 641
33.7
Design Is [Speculative] Futures Design Thinking - a new toolkit for preemptive design
Speculative Design is an approach that considers alternate futures for technology and society.
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15.6
Design Is [...] Trailer
Design Is […] is a monthly speaker series on the future of design and creativity.
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9.7
Designing cross-platform experiences | Centered Season 2 Trailer
Centered is back and this season we’re exploring how companies around the world are creating consistent cross-platform experiences.
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15.3
Linda Bergroth’s Cloudspace Pavilion (SPAN Short)
Welcome to #SPAN18. In this short, go behind-the-scenes with designer Linda Bergroth on a tour of Cloudpsace, the architectural installation and gathering area she designed for SPAN Helsinki.
1 043
26.4
James Bridle, Difficulty Increases Understanding (SPAN Short)
Welcome to #SPAN18. In this short, artist James Bridle explores the role of designers, the trap of simplicity, and how difficulty can actually increase understanding.
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38.1
James Bridle, Access to Information (SPAN Short)
Welcome to #SPAN18. In this short, artist James Bridle examines why access to vast amounts of information has only increased dissatisfaction, fear, and anger around the world.
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James Bridle, Frictionless Experiences (SPAN Short)
Welcome to #SPAN18. In this short, artist James Bridle explores the danger behind designing “easy” experiences.
1 199
33
Isabelle Olsson, Prototyping Google Home Hub (SPAN Short)
Welcome to #SPAN18. In this short, Google’s Isabelle Olsson describes how asking your team to test products themselves often reveals insightful feedback.
1 919
42.3
Ateljé Sotamaa, Designing An Ecology of Objects (SPAN Short)
Welcome to #SPAN18. In this short, Kivi and Tuuli Sotamaa of Ateljé Sotamaa discuss the design and philosophy behind Ultima, an experimental restaurant in Helsinki.
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15.7