James Bridle, Frictionless Experiences (SPAN Short)
Welcome to #SPAN18. In this short, artist James Bridle explores the danger behind designing “easy” experiences.
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33
Isabelle Olsson, Prototyping Google Home Hub (SPAN Short)
Welcome to #SPAN18. In this short, Google’s Isabelle Olsson describes how asking your team to test products themselves often reveals insightful feedback.
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42.9
Ateljé Sotamaa, Designing An Ecology of Objects (SPAN Short)
Welcome to #SPAN18. In this short, Kivi and Tuuli Sotamaa of Ateljé Sotamaa discuss the design and philosophy behind Ultima, an experimental restaurant in Helsinki.
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15.8
Astrom / Zimmer’s Werkbank (SPAN Short)
Welcome to #SPAN18. In this short, Anthon Astrom of Astrom Zimmer walks us around a smart research table the duo designed for the Sitterwerk Art Library in Switzerland.
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32.6
Snøhetta, Reimagining Lascaux’s Cave Paintings (SPAN Short)
Welcome to #SPAN18.
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15.4
SPAN 2018 Helsinki – Watch Individual Talks
What’s it like to be friends with a robot? How does it feel to hold Google in your hand? Why should we value friction in design?
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14.2
Marko Ahtisaari on Max Richter's "Sleep" (SPAN Short)
Welcome to #SPAN18. In this short, technologist Marko Ahtisaari explains why the 2019 Helsinki Festival may begin with composer Max Richter’s meditation on wakefullness.
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SPAN 2018 Helsinki – Conference Highlights
Google’s #SPAN18 conference in Helsinki brought together 400 makers and technologists for a day of thought-provoking conversation—featuring Isabelle Olsson, Snøhetta, James Bridle, Varjo, Stephanie
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70.1
Design is [Listening]: Listening as design strategy
As designers, we listen, consciously or not. We listen to ourselves, to another, to many.
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18.8
Google Design’s Best of 2018 — Trailer
Our annual review highlights the year’s noteworthy design projects. See them all: design.google/2018
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17.5
Design Sprints as a Tool for Organizational Change
Design Sprints are not just for helping teams innovate on product challenges, they can also be an incredible tool to create cultural change.
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17.5
Design Sprints for a Better World
As part of the Design Sprints for a Better World session at the Sprint Conference, Sydney Hessel spoke about the work she has done with Google.org and their non-profit partners to help expand their
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17.6
Actionable Futures Workshop and Toolkit
Sami Niemelä led an interactive workshop at the Sprint Conference teaching how to use his Actionable Futures toolkit which is a set of canvases and methodology to find the optimal future for a
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29.8
Google Job Search: UX Designers Peter Jin Hong and Scott Wasson
In this episode, host Travis Neilson interviews two of Google’s UX designers to discuss the newly launched Google Job Search—a product that helps job hunters find and connect with potential employers.
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Getting Effective Session Outcomes
As one of the keynote speakers, Tom Chi shares his radical approach to prototyping which is based on key techniques used to build Google Glass, Self-Driving Cars, Microsoft Outlook, and Yahoo Answers.
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Google’s Design Philosophy and UX Culture
Google thought leaders in the UX & Design community talk about what it's like to work at Google, our design philosophy, and our take on the future of design. Want to hear more?
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19.3
Design is [Equitable]
As designers and researchers, we aspire to equitably address underrepresented populations in our work.
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Game design and Google: August de los Reyes talks great design (Method, Ep 17)
In this episode, host Travis Neilson interviews August de los Reyes, a UX director at Google, about considering a product’s cultural equity—its noneconomic and nonfunctional benefits—and how that
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10.7
Google UX + Design Leadership: Margaret Lee
In this episode, host Travis Neilson interviews Margaret Lee, a UX director at Google, about her journey to leadership and questioning cultural diversity in the workplace.
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Happn, creating a gamification experience | Centered Ep 4
In this episode, Yasmine goes to Paris, France to meet with Happn—a dating app that uses gamification to help you find your crush.
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Design is [Sci-Fi] – How Design in Sci-Fi and the Real World Influence Each Other
Make It So: Interaction Design lessons from Science Fiction and the website scifiinterfaces.com explores how sci-fi and interface design in the real world relate to each other.
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18.2
Illustration at Google: Mat Helme, Laura Dumitru, Hélène Leroux (Method Ep 16)
In this episode, host Travis Neilson interviews a trio of Google illustrators creating images to inform and delight millions of people around the world.
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19.6
Design at Ola, India's largest ride-sharing company | Centered Ep 3
In this episode, Design Advocate Yasmine Evjen travels to Bangalore, India, to meet with Ola—the country's largest ride-sharing company—and learn how they’re designing for the next billion users.
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Design is [Narrative] – Behind Every Good Design is a Story
Designing thoughtful experiences requires more than just technology. Narrative is key to defining experiences that enable and empower our users.
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Walmart's enterprise apps | Centered Ep 2
In this episode, Yasmine goes to Bentonville, Arkansas, to meet with Walmart and learn how the world’s largest employer designed an effective user experience for their 2 million-plus employees.
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Google UX + Culture: Jens Riegelsberger (Method Podcast, Ep15)
In this episode, Travis Neilson interviews Jens Riegelsberger, a UX Director at Google, about the company’s evolving design identity.
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Design is [Systematic] – The Systems that Shape our Work
Design systems comprise styles, components, code, and guidelines that must be interpreted and used thoughtfully to create cohesive, harmonious products.
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Illustrator Libby VanderPloeg (Design Notes Episode 12 Highlights)
In this episode, Liam speaks with illustrator Libby VanderPloeg about how she relates to her unique illustration style, deciding what to share with the world, and what happens when the work takes on
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18.4