Максим Богослов, Юрий Шпак (MoCap Studio) - Эффективное использование технологии Motion Capture
(В данном видео есть неразрешимые проблемы со звуком. Приносим свои извинения и благодарим за понимание).
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10.6
Philipp Döschl (FDG Entertainment) - Oceanhorn – from mobile to consoles
Oceanhorn has been a massive hit in 2013 on iOS when it was released. Since then, it has sold more than a million units across several platforms.
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13.8
tinyBuild: Enjoy Game Animation and Be Better At It (DevGAMM Kyiv 2013)
"Enjoy Game Animation and Be Better At It" Download presentation: slideshare.net/flashgamm/enjoy-game-animation-and-be-better-at-it Tom Brien is the artist and co-founder at tinyBuild.
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17.4
Linda Komsic from Square Enix invites to #DevGAMM Game Conference in Lisbon #lifeisstrange
Linda Komsic from Square Enix is one of many speakers at DevGAMM Game Conference in Lisbon. Join them all on November 16-17, 2023.
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The meaningful difference between a Narrative Designer and a Writer / Maria Borys-Piątkowska
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro In times past 'writers' were brought in near the
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#AudioReview. Lost Words: Beyond the Page vs. Denis Zlobin (Ubisoft RedLynx)
Denis Zlobin, Technical Audio Designer at Ubisoft RedLynx, reviews Lost Words: Beyond the Page by Sketchbook Games from Colchester, UK.
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Narrative Challenge (Part 1)
Hosted by Alina Brazdeikene, Creative Mobile and Arvydas Brazdeikis, Game Insight Participants: Sergey Galyonkin, Epic Games Svyatoslav Torick, Wargaming.net Chris Remo, CampoSanto Alexey Davydov
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46.3
Michael Peiffert (Mi-Clos Studio) - Out There: Post Mortem
Out There is a mobile space exploration game blending roguelike, resource management and gamebook mechanics released in February 2014.
420
27.7
John Krajewski (Strange Loop Games) - New Worlds: Getting Funding With Grants
This session will give you insights on how to support your project without having enough money. Our expert is going to give you some tips based on his own experience.
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34.6
#AudioReview. March! March! vs. Влад Плотников (VP Production)
Примите участие в нашем следующем ивенте – DevGAMM Vilnius 2022! devgamm.com/vilnius2022 Влад Плотников, Co-Founder VP Production, разбирает игру March! March!
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6.6
Сергей Панфилов (Creative Mobile) - Кайдзен поддержки продукта
Большинство успешных игр рано или поздно переходят в стадию поддержки.
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17.1
#GameDesignReview. Welcome to Goodland vs. Кирилл Мартыничев (Tryhard games)
Примите участие в нашем следующем ивенте – DevGAMM Vilnius 2022!
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13.5
#ArtReview. The Emperor's Own vs. Александр Шотт (Vizor Games)
Александр Шотт, Game Designer из Vizor Games, разбирает игру The Emperor's Own студии Volga Studios из Саратова.
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10.3
Евгений Шкляр (Microsoft) - Особенности UI&UX для UWP под Windows 10
То, о чем вы не знали и боялись спросить: доклад о том, что стоит учесть при проектировании интерфейса UWP-приложений. Все важные вещи про UI и UX в одном месте.
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27.2
#AudioReview. Beast Fists vs. Иван Осипенко (Saber Interactive)
Примите участие в нашем следующем ивенте – DevGAMM Vilnius 2022!
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8.8
Creative Vision vs. Game Production: The Beating Heart of Successful Game Development - Rami Ismail
I can give 100 talks about how to pitch your game, but that won't help if you don't have a strong Creative Vision.
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4.8
How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild
This talk covers three successful and very different game reveals for projects published by tinyBuild, and highlights marketing insights, challenges, best practices, and mistakes that can be useful
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5.9
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii Potapov (General Arcade)
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
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3.9
10 things you need to do to make it in gaming and four things you don't need/Paul Barnett(Wargaming)
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
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8.2
#GameDesignReview. Broken Lines vs. Сергей Гиммельрейх (Индикатор)
Сергей Гиммельрейх, геймдизайнер и основатель площадки для инди разработчиков "Индикатор", разбирает игру Broken Lines, разработанную датской студией PortaPlay.
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19.2
Linnea Harrison's DevGAMM: Where Community Feels Like a Warm Hug
In this emotional and heartwarming video, Linnea Harrison opens up about what makes DevGAMM truly unique among game conferences.
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22.3
Pixonic: Детальная статистика в играх (Flash GAMM)
"Использование детальной статистики при работе над игрой" Скачать презентацию: goo.gl/8wl2m Никита Любимов -- генеральный продюсер компании Pixoniс.
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#ArtReview. The Frosted vs. Артем Коблов (perelesoq)
Артем Коблов, сооснователь и креативный директор студии perelesoq, разбирает игру The Frosted студии Purple Brain Studio из Москвы.
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12
Как развивать инновации, а заодно и свой HR Brand / Андрей Ивашенцев (Yode Group International)
Презентация: drive.google.com/open?id=1IMYVBl_s6jbLmpVCSeaL3w5k7SS23idz Андрей Ивашенцев, CIO в Yode Group International, рассказывает, как использование инновационных технологий и подходов
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13.2
Are Universities a Scam Since Nobody Wants to Hire Juniors? / Panel Discussion
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro Participants rant about education and hiring
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8.6
#GameDesignReview. School of Magic vs. Evgeniy Borodyanskiy (Nexters Boost)
Join us at our next event – DevGAMM Vilnius 2022!
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26.6
Top technologies and channels for user acquisition 2022 / Panel discussion
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro The purpose of this panel is to discover the
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10
Rob Carr from Redhill Games invites to #DevGAMM Lisbon 2023 #reddeadredemption #gta5
Rob Carr from Redhill Games is one of many speakers at DevGAMM Game Conference in Lisbon. Join them all on November 16-17, 2023.
402
18.8
Круглый стол: Progrestar, Skazka, Webgames, AlternativaPlatform (Flash GAMM)
МОДЕРАТОР: Петр Харитонов -- Управляющий партнер MIMIMI. ЭКСПЕРТЫ: Андрей Фадеев -- генеральный директор компании Progrestar. Максим Максимов -- Управляющий партнер SKAZKA.
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133.7
Where and how to raise money for your studio/game / Alisa Lynn (Sintakon)
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together. xsolla.pro/6po About talk 1.
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