Adopting WebRTC's C++ for cross platform development (Kranky Geek WebRTC 2016)

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Опубликовано 19 ноября 2016, 2:17
Let's say you want to develop a cross platform application. One covering mobile operating systems, browsers and desktop applications. This is the exact challenge that Slack faced when they added voice to their platform, and Andrew is here to explain what strategy they took when determining how to develop a cross platform WebRTC application and where to go with platform-specific implementations.

Missed the event? Watch more talks from Kranky Geek SF 2016 here: goo.gl/B2fBdP

Subscribe to the Chrome Developers channel at goo.gl/LLLNvf
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