AWS re: Invent GMG 302: Scaling Online Games with Ubisoft

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Опубликовано 6 декабря 2012, 16:50
Game success leads to rapid and unpredictable growth, and high-levels of read and write traffic can make scaling games even more difficult. In this session Ubisoft and AWS cover the architectural best practices for building scalable apps and the best ways to adjust your app if it begins to slow down. This session mainly focuses on scaling databases, and we focus on the following technologies: Couchbase, Cassandra, MySQL, Amazon RDS, and Amazon DyanmoDB.
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