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Опубликовано 8 ноября 2018, 20:26
With improvements in the ART runtime, developers should feel better about favoring good development patterns over memory-optimized-but-ugly-and-fragile techniques. But all of this is based on assumptions about the improvements of ART over Dalvik — what are the details?
This talk will examine some of the specific improvements that ART has made — over Dalvik and over time — and will demonstrate what these improvements mean for raw performance of garbage allocation and collection work.

Presented by: Chet Hasse & Romain Guy


Android Dev Summit '18 all sessions playlist → bit.ly/ADS18-Sessions
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#AndroidDevSummit event: Android Dev Summit 2018; re_ty: Publish; product: Android - Platform; fullname: Chet Haase, Romain Guy;
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