Android Developers1.32 млн
Опубликовано 8 ноября 2018, 20:26
With improvements in the ART runtime, developers should feel better about favoring good development patterns over memory-optimized-but-ugly-and-fragile techniques. But all of this is based on assumptions about the improvements of ART over Dalvik — what are the details?
This talk will examine some of the specific improvements that ART has made — over Dalvik and over time — and will demonstrate what these improvements mean for raw performance of garbage allocation and collection work.
Presented by: Chet Hasse & Romain Guy
Android Dev Summit '18 all sessions playlist → bit.ly/ADS18-Sessions
Subscribe to the Android Channel! → bit.ly/AndroidDevs1
#AndroidDevSummit event: Android Dev Summit 2018; re_ty: Publish; product: Android - Platform; fullname: Chet Haase, Romain Guy;
This talk will examine some of the specific improvements that ART has made — over Dalvik and over time — and will demonstrate what these improvements mean for raw performance of garbage allocation and collection work.
Presented by: Chet Hasse & Romain Guy
Android Dev Summit '18 all sessions playlist → bit.ly/ADS18-Sessions
Subscribe to the Android Channel! → bit.ly/AndroidDevs1
#AndroidDevSummit event: Android Dev Summit 2018; re_ty: Publish; product: Android - Platform; fullname: Chet Haase, Romain Guy;
Свежие видео