A Quick Guide to Intel's Ray-Tracing Hardware | GDC 2022 | Intel Software

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Intel Software208 тыс
Опубликовано 27 апреля 2022, 20:51
This session walks you through how Intel's ray-tracing hardware architecture works and why it has been designed with a path-tracing future in mind. It explains good shaders programming practices for ray-tracing shaders. Finally, it looks at how to best drive bounding volume hierarchy (BVH) construction on Intel® Arc™ graphics.

Graphics Research Samples Library: intel.com/content/www/us/en/de...

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A Quick Guide to Intel's Ray-Tracing Hardware | GDC 2022 | Intel Software
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