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Опубликовано 30 ноября 2016, 5:24
This session focuses on the cloud-connected features of Amazon Lumberyard. We introduce Amazon GameLift core concepts, complete a step-by-step walkthrough of deploying a multiplayer game to the cloud, and demonstrate how to rapidly scale a game based on player demand. We also cover Amazon Lumberyard’s Cloud Canvas, which empowers developers to leverage services such as databases, data storage, and methods to execute game logic within AWS without needing to configure or maintain servers. Finally we discuss integrating Twitch to your Lumberyard game with Twitch ChatPlay and JoinIn.
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