AWS re:Invent 2015 | (GAM201) Cloud Gaming Architectures from Mobile to Social to MMO

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Опубликовано 12 октября 2015, 20:31
In this session, AWS shares best practices for launching a game that can scale from 1,000 to 1,000,000 users, while paying only for what you use. We'll show how to create a game backend using Amazon EC2 and AWS Elastic Beanstalk. Learn about database scaling challenges, and how to use Amazon DynamoDB, Amazon RDS, and Amazon ElastiCache to address them. Then, see how to use AWS automation features such as CloudFormation to take your game to new regions worldwide.  Finally, hear how to deliver game assets efficiently using Amazon S3 and Amazon CloudFront.
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