AWS re:Invent 2014 | (GAM302) EA's Hurdles with Millions of Players in the Simpsons: Tapped Out
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Опубликовано 18 ноября 2014, 1:13
How do you really architect a game that can handle 5, 6, or 7 million daily active users? Learn about the scalability challenges that EA had to overcome for The Simpsons: Tapped Out. Hear how EA had to redesign their MySQL-based database layer on the fly, migrating over to Amazon DynamoDB, while keeping the game running. See how EA added AWS Elastic Beanstalk and Auto Scaling to simplify their deployments, while also lowering costs by enabling them to respond to changing player counts. EA shows how they switched from sticky sessions to Amazon ElastiCache, solving player disconnects and allowing further scaling out. Finally, EA shares some interesting statistics about The Simpsons: Tapped Out, as well as their overall learnings about how best to develop, deploy, and monitor a game on AWS.
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