Using Gestalt Principles to Improve Your Design - Designer vs. Developer #17

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Опубликовано 4 июля 2018, 16:00
Mustafa speaks to Sven Laqua, Head of UX at Digital Science, about designing motion, HCI, eye tracking and the Gestalt principles.

Designer Vs Developer is a show that tries to solve the challenges faced in the industry by opening a conversation between the two, providing takeaways, solutions to workflows, tools & discussions on everyday struggles.

For unedited conversations subscribe to or download our podcast from these services;
iTunes: goo.gl/1E9U0G
Google Music: goo.gl/qCBlST (USA ONLY)
Web Fundamentals: goo.gl/Kt3nE9
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Read our blog post here:
bit.ly/2KsWxJL

Learn more about the subjects mentioned in our video:
Contextual Interviewing using the Master & Apprentice Model
bit.ly/2KozkJf

Material Theme Editor – Create and customize your Material theme
bit.ly/2KAPJGR

Google Scholar Studies
bit.ly/2MC2JMD

Using a focal element
bit.ly/2KAhHCi

Dark Sky app
bit.ly/2IA0jvP

Gestalt laws of grouping
bit.ly/2tNUqpr

Universal Principles of Design
bit.ly/2lFr6Oa

Watch the rest of the series here → bit.ly/2sXpWBR

Subscribe to the Chrome Developers channel → bit.ly/ChromeDevs1
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