Inside Valve: Making Half-Life: Alyx for Virtual Reality

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Опубликовано 5 марта 2020, 15:00
Half-Life: Alyx is almost here, the culmination of years of development and experimentation with VR gaming. Back in December, we sat down with Valve's Robin Walker and Greg Coomer for an in-depth conversation about designing the game to showcase the potential of virtual reality and lessons learned during development. Don't worry, no game spoilers here!

Watch us test Half-Life: Alyx on 8 VR headsets: youtube.com/watch?v=T54aGkkXfu...
Tested Ts and more: teespring.com/stores/adam-sava...

Shot by Gunther Kirsch and edited by Norman Chan
Additional footage courtesy of Valve

Oculus Rift S: amzn.to/2Mcgq7o
Oculus Quest: amzn.to/2McgQuu
Samsung HMD Odyssey: amzn.to/395rvRE
HTC Vive Cosmos: amzn.to/2s2aQNW
Pimax: amzn.to/2Eyzokf
Valve Index store.steampowered.com/valvein...
Half-Life: Alyx store.steampowered.com/app/546...

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Tested is:
Adam Savage twitter.com/donttrythis
Norman Chan twitter.com/nchan
Simone Giertz twitter.com/simonegiertz
Joey Fameli joeyfameli.com
Gunther Kirsch guntherkirsch.com
Ryan Kiser instagram.com/ryan.kiser
Kishore Hari twitter.com/sciencequiche
Sean Charlesworth twitter.com/cworthdynamics
Jeremy Williams twitter.com/jerware
Kayte Sabicer twitter.com/kaytesabicer
Bill Doran twitter.com/chinbeard
Ariel Waldman twitter.com/arielwaldman
Darrell Maloney twitter.com/thebrokennerd83
Jen Schachter twitter.com/schac_attack
Kristen Lomasney twitter.com/krystynlo

Intro bumper by Abe Dieckman
Set design by Danica Johnson twitter.com/saysdanica
Set build by Asa Hillis asahillis.com

Thanks for watching!

#Valve #HalfLifeAlyx
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