AMD's Ray Tracing Research

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Опубликовано 19 мая 2022, 14:00
This is a digest of our recent ray tracing research relevant for game developers. The topics talked about in this session include efficient global illumination sampling, multi-resolution geometric representation for faster ray casting, light sampling, volume rendering.

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Find out more about these topics on GPUOpen:
Orochi: gpuopen.com/learn/introducing-...
HIP RT: gpuopen.com/learn/introducing-...
Multi-resolution geometric representation using Bounding Volume Hierarchy for ray tracing: gpuopen.com/learn/why-multi-re...
Slides: gpuopen.com/wp-content/uploads...

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Visit our website: gpuopen.com
Follow us on Twitter: twitter.com/GPUOpen

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