AMD's Ray Tracing Research

12 091
8.1
AMD612 тыс
Следующее
Популярные
20.01.23 – 6 4480:59
AMD at CES 2023
Опубликовано 19 мая 2022, 14:00
This is a digest of our recent ray tracing research relevant for game developers. The topics talked about in this session include efficient global illumination sampling, multi-resolution geometric representation for faster ray casting, light sampling, volume rendering.

***

Find out more about these topics on GPUOpen:
Orochi: gpuopen.com/learn/introducing-...
HIP RT: gpuopen.com/learn/introducing-...
Multi-resolution geometric representation using Bounding Volume Hierarchy for ray tracing: gpuopen.com/learn/why-multi-re...
Slides: gpuopen.com/wp-content/uploads...

***

Visit our website: gpuopen.com
Follow us on Twitter: twitter.com/GPUOpen

***

Subscribe: bit.ly/Subscribe_to_AMD
Like us on Facebook: bit.ly/AMD_on_Facebook
Follow us on Twitter: bit.ly/AMD_On_Twitter
Follow us on Twitch: Twitch.tv/AMD
Follow us on LinkedIn: bit.ly/AMD_on_Linkedin
Follow us on Instagram: bit.ly/AMD_on_Instagram

©2022 Advanced Micro Devices, Inc. AMD, the AMD Arrow Logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and other jurisdictions. Other names are for informational purposes only and may be trademarks of their respective owners.
автотехномузыкадетское