Optimizing for Hybrid in Total War: WARHAMMER III | Intel® Game Dev All Access 2023 | Intel Software

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Опубликовано 4 апреля 2023, 16:58
In this Intel Game Dev All Access session we look at decoupling workloads to run different components of a game’s CPU content at different frequencies. See the advantages and disadvantages of decoupling using hybrid architecture with insight from Creative Assembly.

Learn more here: game.intel.com/story/intel-arc...

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Optimizing for Hybrid in Total War: WARHAMMER III | Intel Software
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