Google Developers2.4 млн
Опубликовано 19 мая 2013, 1:41
Glenn Kasten, Ian Ni-Lewis, Raph Levien
It's not that hard to play a background soundtrack in your mobile game app, or to play short clips of sound in response to user actions. But how about responsive reliable audio, that doesn't glitch, works well across a range of devices, and doesn't eat up your user's battery? Oh, and is lower latency too? It turns out that's not so easy. We'll share our own experiences with the Android platform and apps, discuss the problem areas and the work weâve been doing in the platform, and give some techniques you can apply now in your own apps. We assume you're familiar with OpenSL ES and audio terminology.
For all I/O 2013 sessions, go to developers.google.com/live
It's not that hard to play a background soundtrack in your mobile game app, or to play short clips of sound in response to user actions. But how about responsive reliable audio, that doesn't glitch, works well across a range of devices, and doesn't eat up your user's battery? Oh, and is lower latency too? It turns out that's not so easy. We'll share our own experiences with the Android platform and apps, discuss the problem areas and the work weâve been doing in the platform, and give some techniques you can apply now in your own apps. We assume you're familiar with OpenSL ES and audio terminology.
For all I/O 2013 sessions, go to developers.google.com/live
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