SteamVR's "Lighthouse" for Virtual Reality and Beyond

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Опубликовано 19 мая 2015, 14:00
One of the most important aspects of virtual reality will be accurate positional tracking of the headset and user motion. Valve's SteamVR--the best virtual reality implementation we've tried so far--uses a beacon-based tracking system called Lighthouse. We chat with Lighthouse engineer Alan Yates about how Lighthouse and its components work, the technology's strengths and limitations, and how it could be used in other applications outside of VR.

Shot by Andy Bauman, edited by Joey Fameli
Music by Jinglepunks

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