Promoting games in Asia with influencer marketing / Karyna Tsvyrava (HypeFactory)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro Influencer marketing is popular across the globe
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10.4
Crushing Investment Pitch Common Mistakes to Avoid / Kinga Waclawik Erebor Capital
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro Want to know how to get an investor to skip on
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14.4
QA For Indies / Tiberiu Cristea (tinyBuild)
Are you an aspiring indie developer? If you're looking forward to creating a smash indie title, you have to seriously consider QA.
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10.3
Public Pitch (Lisbon 2023 Edition)
Five game developers hitting the stage to present their pitch decks: get two thumbs up from the experts, and you’re in the running to win two tickets to DevGAMM.
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9.5
DevGAMM Awards (Vilnius 2023 Edition)
The awards ceremony for the competition of new game developers took place on June 21 at the DevGAMM Vilnius 2023 conference.
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8.1
International Growth for Mobile Games in Different Markets / Stefano Pigliafreddo (Google)
Stefano Pigliafreddo, International Growth Specialist at Google, talks on how you can use some of Google's publicly available tools and resources to start or accelerate your International Growth
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23.2
Q5, или как получить максимум эффективности от рекламы в 4 квартале / Татьяна Серганова (Snapchat)
Татьяна Серганова, Account Executive for Gaming в Snapchat, рассказывает о ключевых моментах 4 квартала, характерных для США и для стран Tier 1.
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12.8
Confessions of an audio expat: Let your audio designers DESIGN - Robert Carr (Redhill Games)
About talk A detailed overview on the best working practices within game audio and how allowing your audio team to design not only benefits the project, but also the entire team.
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9.5
Przemyslaw Solski (11 bit studios) - Winterhome must fall: Frostpunk scenario creative process
The session will focus on the creative process of the last expansion for Frostpunk: The Fall of Winterhome.
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23.2
Александр Коняхин (Mail.Ru Group) - Монетизация киберспорта
Что вам нужно для киберспорта в вашей игре, как активность в киберспорте помогает монетизировать вашу аудиторию.
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14.4
Strategic Music: Особенности музыкального оформления детских игр (DevGAMM Moscow 2014)
"Особенности музыкального оформления детских игр" Скачать презентацию: slideshare.net/flashgamm/strategic-music-presentation Екатерина Кузьменко работает в Strategic Music с 2003 года и
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23.1
Jon Carnage (Twitch) - Twitch: Behind The Scenes
This session will help you to succeed on Twitch. Learn about different ways developers and publishers can use Twitch Channels to connect with players.
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117.3
Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
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12.7
Turning indie in turbulent times - Dino Patti & Rami Ismail
Join Dino Patti and Rami Ismail on a journey through the indie game development world in 'Turning Indie in Turbulent Times.' Explore the challenges and triumphs of indie game development as these
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7
Елена Бугакова (Arpu.guru) - Чем живут игры по лицензиям
Что ожидать и к чему готовиться, когда вы делаете игру по не-игровому бренду. Плюсы и минусы.
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12.7
Александра Радченко (Playtestix) - Адаптация к виртуальной реальности
Влияние на здоровье: с помощью разных групп с людьми, Полина в своём докладе пояснит, существует ли адаптация к виртуальной реальности.
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16.4
Daniil Volkov (Wargaming.net) - Restructuring a Warship at full steam
Sometimes you think that if only you could have more people on your team you could deliver your project faster, but in reality the more people you bring on board the more problems you face.
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58.2
3 Skills a Sound Designer Gets During a War / Anton Panfilov (4Friends)
Get personal consultations from top experts in your field and improve your skills through free educational content at Edvice edvice.pro Anton Panfilov, Sound Designer at 4Friends, tells
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6.5
Карантинный мир: как привлечь игрока, сидящего дома / Елена Иванова (Adjust GmbH)
Елена Иванова, BizDev Games по России и Восточной Европе в Adjust GmbH, рассматривает влияние COVID19 на рынок мобильных игр, последние тренды в сфере казуальных игр, основанные на данных от Adjust
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12.3
UA growth with TikTok / Amit Vaghasiya (Httpool)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro UA managers are at the forefront of any game’s
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11.2
Broadcast. Просто о стримах / Александр Разувалов, Дмитрий Жуков (Wargaming)
Почему мы ищем там, где ничего не найти?
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14.1
Picaboum: How to diversify core gameplay in casual games? (DevGAMM Kyiv 2013)
"How to diversify core gameplay in casual games?" Download presentation: slideshare.net/flashgamm/dev-gamm-how-to-diversify-core-gameplays-v11 Benjamin Yoris is game-designer in Picaboum.
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22.8
Future of Game Development with AI / Panel Discussion
AI is rapidly progressing in all areas and changing our lives. In this panel speakers will discuss how the new tools can change game development.
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9.2
Layoffs in the games industry: analytics and forecasts / Sasha Kononenko (Values Value)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro Layoffs analytics: how does reduction affect the
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10.1
James Brooksby - Building a Game from Tech Demo to Launch with True Community Involvement
At Edge Case we decided to develop Fractured Space completely openly and alongside our community from the very start.
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12.4
Interview with Anastasios Katopodis (Rovio) @ Flash GAMM Kyiv 2012
Questions to Anastasios Katopodis, Senior Producer in Rovio Entertainment Ltd.: 1) What brings you to Kyiv? 2) You took part at Speed Game Dating.
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38
Интервью с Александром Долбиловым и Максимом Клочковым, Hot Wheels Infinite Loop
DevGAMM – 10 октября 2019, 9:00
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12.4
BATTLETECH and Beyond. Fireside chat with Mitch Gitelman (Harebrained Schemes) & David E. (Spry Fox)
Enjoy the insightful Q&A session with Mitch Gitelman, a 25 year veteran of game development and the President & Co-founder of Harebrained Schemes, and David Edery, the co-founder and CEO of Spry Fox.
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10.1
Art Direction for small teams / Sergei Dragunov (Fat Snail Studios)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro When you work as an artist, you dream of
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7.8
How and why we “Recharge” Games from Before I was Born / Jason Polansky (Atari)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro Learn about a Publisher’s role in bringing games
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6.8