Studio Pedagogy in Computer Classes with Projection AR

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Опубликовано 30 июня 2016, 18:37
STEM education often involves computer-based work, from modeling and simulation in engineering, to programming in computer science, to Mathematica work in mathematics classes. Even using novel pedagogy like pair programming, the opportunities for collaboration, awareness of others' work, and social learning is limited to who can see the screen. We address this issue in the AR Studio Class project, which leverages Augmented Reality presentation and sensing technology to integrate studio art and design learning experiences in STEM classes by displaying examples of the students' work on the walls of the room (and eventually the tables, floors and other surfaces). To create a space similar to a studio arts environment, we capture student work as they work, and send it to the "room" display system, where their work-in-progress can be displayed around them. Initial observations indicate that the AR displays can seamlessly be integrated into classes, often fading into the environment and at other times facilitating conversations and collaboration that would have been unlikely to occur in traditional classrooms. In this talk we will introduce the technology, discuss findings from previous work to bring studio pedagogy to CS classes and the first semester long implementation of the AR classroom, and address the next steps needed to mature the technology and pedagogical approach.
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