Achieving Real Virtuality

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Опубликовано 12 июля 2016, 22:50
Achieving Real Virtuality: Closing the Gap Between the Digital and the Physical, and, Solution principles for next-generation text entry

Daniel Wigdor As digital interaction spreads to an increasing number of devices, direct physical manipulation has become the dominant metaphor in HCI. The promise made by this approach is that digital content will look, feel, and respond like content from the real world. Current commercial systems fail to keep that promise, leaving a broad gulf between what users are led to expect and what they see and feel. In this talk, Daniel will discuss two areas where his lab has been making strides to address this gap. First, in the area of passive haptics, he will describe technologies intended to enable users to feel virtual content, without having to wear gloves or hold "poking" devices. Second, in the area of systems performance, he will describe his team's work in achieving nearly zero latency responses to touch and stylus input. Per Ola Kristensson Text entry is a common everyday computing task. However, despite its ubiquitousness it is difficult to devise an efficient text entry method that users are willing to adopt. In this talk I will explain the narrow design space of text entry research and make the case that successful next-generation text entry methods are likely to be based on designs that merge behavioural solution principles with information engineering techniques. I will exemplify this idea with several new text entry methods we have developed for a variety of use-cases.
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